Wow! Thank you so much for your thorough and informative response! I appreciate it! π Thank you for creating this table for me! That was very generous of you! It will be very helpful for me in generating ideas on which direction to go with the business mechanic. I am very happy with being able to create my own story and have more vague prompts, but it just took me off guard because I was used to the structured guiding of the Guild Quests.
Thank you for the clarification and explanation for the various skill rules! I'm still a little confused regarding the Nimble Skill...and I noticed this in relation to the Relationship mechanic where the Companion can either add a 1d6 or 2d6 to the rolls when adventuring. I am confused how this is an advantage because having more dice to roll against means I have to get more dice under my chosen Skill level. Am I misunderstanding something?
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Good question regarding more dice on a skill test. From the core rules:
A success is achieved when the player rolls a d6 with a result of the chosen Statβs level or lower. To complete a Skill Test at a location the player must roll dice equal to the level of the location and achieve a success on each roll.
What this means is that adding more dice to the Skill Test offers more chances to reach the required number of success for the location. Essentially what I should have had the rule read is, "You must roll successes equal to or greater than the location's level." So if you are rolling 3d6 at a level 2 location, you now gain an additional chance to win the Skill Test.