Glad to hear you are having a great time with the core game and the added expansions. I'm happy to answer the questions
- Nimble provides an additional d6 for Skill Tests by spending 1 Stamina, meaning you roll 1 more d6. For example: a Desert location (level 3) would have you normally rolling 3 d6 but with Nimble you can spend a Stamina to roll 4, 2 Stamina to roll 5, etc.
- Quick Thinker provides a success for any doubles result on a Test. You gain an additional success as well (plus 1) to account for the 2 dice used, otherwise you wouldn't be able to complete some tests due to a lack of dice. If the dice were also success normally for the test then you gain their additional successes as well. It is a force multiplier, having a possibly 4 success from 2 dice!
- Calm Mind has you choose odds (1,3,5) or evens (2,4,6), not a specific number. On you first roll for the stat test you will count the total odds and evens. If your chosen side has more total results, gain a free success. Ignore the "value" wording as that is incorrect usage.
- The Downtime rules are intentionally vague to spark players to create their own story within the game. Ideally the player would have an idea on what their business does already and the goals they want to accomplish. Including some tables to roll on would have been better on my part for players who wanted a more guided system. See below for a d6 table I've done for you to help get started.
Example roll (2,4,6): Security - conflict - locals angry.
"The security at the landing pad in the settlement is fighting with the importers planetside. Locals are unable to obtain the goods they need, which is affecting operations and causing a large crowd to swell. I'll need to head down to the port or contact my supplier to find another solution to getting my materials in the meantime."
d6 | Topic | Action | Focus |
1 | Supply | Promise | Guild involved |
2 | Security | Cancellation | Something banned |
3 | Contract | Missing | Reward offered |
4 | Property | Conflict | Faction control |
5 | Debt | Sabotage | Power outage |
6 | License | Overdue | Locals angry |