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Sasquatch Games

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A member registered Dec 14, 2015 · View creator page →

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No additional realms, that I know of. I hope that what is included provides a good starting point for your solo campaigns!

Pledge manager will open soon, allowing for late backers. Just need a few days to set it up and test. I'll make a post when it goes live!

Remove "Reactive" from the Improvised Kit.

Combat vest would be worth the same or less as the "tactical vest," as they share similar keywords and stats.

Combat Vest is not Bulky, Tactical Vest is.
Med-kit is the same as the Field med-kit. This is an oversight on my end.

That is the Protection value of the item (see page 19, "Attacking" for info on how that works).

Absolutely. Let me know the published page when you are done and I'll link it here as a translation option.

Feel free to share all the rules with your players! If they want to support the game later on, have them grab a copy on discount (I run sales every couple of months).

All the same thing when concerning gameplay. A detector can do both anomaly and artifact detection. Treat the "Basic Artifact Detector" as a "Basic Anomaly Detector" too.

I'll add some more today.

I am experimenting with the inclusion of "Non-Traversal" terrain types as it did add more dimension to the hex map. Feel free to modify the preview rules however you want. I'm always happy to hear how players feel about the game with their own changes.

The digital versions don't impact the physical copy prices. I give the digital copies for free so that players have something to look at while they wait for the physical copies to arrive.

Finds are found on page 51. You "find" something depending on the Encounter type. If it is an Encounter with no enemy, roll on the "Humanoid and Encounters" column.

Combat encounters are just that, nothing more. This was an oversight on my end, where I didn't make it clear that you don't need to roll for a "Test Type" for the combat result. Just roll an enemy at that point.

Grab the preview (108 pages) here: https://sasquatchgames.itch.io/glide-part2-preview


Enjoy!

GLIDE: Part Two is a total rewrite of the GLIDE system while adding a lot more. It doesn't include the expansion directly, but will have similar rules covering the mechanics found in the said expansions.

I'd say just change over all "Non-Traversable" location to be Green Spaces, as non-traversable is not a hex type this time around. Location levels transfer using the new rules, so nothing extra needed there. Your map will probably be good to go after that!

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Here is an idea that you could try for your existing character:

  • Convert each FUEL and WATER you have into 5 Credits each.
  • For each SCRAP above the new maximum, gain 5 Credits and remove them.
  • For each RELIC above the new maximum, gain 25 Credits and remove them.
  • Redistribute all of your existing stats. If a stat would be above 4, round it down to 4. Assign Level 2 and Level 3 to the new stats,  to give you something to start with.
  • Generate a new map. Your old one is not compatible.
  • Reset your Fame total to 0. For each Guild that was at max level, gain 1 Fame (to a maximum of 3).

The current preview rules don't have Equipment/Gear/Upgrades, so you can keep what you have right now but add the 3 Wear to each. If you have more than 3 Equipment/Gear, discard down to 3 total and gain 50 Credits for each removed.

Add the 5 Wear to your glider, which only gains benefits from the upgrades on it (when applicable) if less than 5 total on it. If you have more than 3 Upgrades on the glider, discard down to 3 total and gain 50 Credits for each removed.

I'll have a better process later on in development but feel free to play around with what feels right based on the above.

Correct. Ideally you will not be gaining unlimited Credits and Fame after reaching 5+ lol

This is a stand-alone new version of GLIDE. I noticed that I have "expansion" mentioned, so I'll correct that mistake now.

The original GLIDE will not be obsolete and will continue to exist as its own thing. Think of the "V.1" of GLIDE as an introduction to what this "V.2" will be.

The rules are "..increasing rewards and Fame," so the intention is the more you bring the more you get i.e. adding the previous levels to your total reward.

So for each level:
2 - 50 Credit
3 - 75 Credits, 1 Fame
4 - 125 Credits, 2 Fame
5+ - 225 Credits, 2 Fame

Very cool game - great job! I cannot believe that I missed this during my research for ZONES. I'm excited for the announced expansion.

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That may not update. I can assure you that the newest version is the one that will be provided via print-on-demand.

I've re-uploaded the file as of this reply and can confirm that it is the latest version. It may take a day to three so for the update to be pushed through the print-on-demand system, so keep an eye out for the change in the "published date" field.

Thank you for taking the time to make a video and write a review of Courier.  Your videos have really helped to expand on my own "solo" collection of games and I'm excited to have Courier as a featured game for others to see. Amazing!

I'll update the total now.

Very cool idea! If you are comfortable, please share your process when done. I'd be happy to make a post about it on this page for others to try.

Thank you for taking the time to try out my experiment. I'm happy that you enjoyed it!

That is correct. It is a free bonus for discovering those events.

You can do everything listed as a Settlement Action up to once per visit to the settlement, per player. So cooperatively you both get to do the actions each if you want, any order.

I'll update the total now for you.

No progress news at this time. A few delays happened, so everything is pushed back into the new year.

I've added a few copies to catch-up with sales. Enjoy!

Good questions!
1 - Play with a starting Momentum of 2. This will prevent any weirdness from happening with the other rules.
2 - I'll update the Spades rule to represent a roll+Momentum total of 3 to 9 (to account for the potential to crash).
3 - Each route is 5 cards (found under the "How to Play" section). So playing cards in reverse would mean drawing 2 (when possible) and playing the second card drawn before the first. It's just a bit of fun that could provide a possible twist of fortune.

I've added a print-friendly version for you. It includes the covers and interior images, but removes the border and background texture. Hope that works for you. If not, let me know and I'll make additional changes.

Correct. Ending a round on the location contributes to the completion of the objective.

Thank you for sharing. I'm thrilled that the game left you feeling great and that you created a story from the experience. 

I honestly forgot to modify the version number. Will do that now - thank you for the reminder!

Oh weird. Yeah, that should be Stamina. I'll export a fix in the next few minutes. Thanks!

I'd say play the current version of the game, plus the expansions. The new GLIDE will be a stand-alone experience written from the ground up.

I got you. Check the "Demo" section for the file named "GLIDE - Character Sheet (Shapes)." This one has the heart for stamina, droplet for water, engine block shape for fuel, etc.