No additional realms, that I know of. I hope that what is included provides a good starting point for your solo campaigns!
Sasquatch Games
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Finds are found on page 51. You "find" something depending on the Encounter type. If it is an Encounter with no enemy, roll on the "Humanoid and Encounters" column.
Combat encounters are just that, nothing more. This was an oversight on my end, where I didn't make it clear that you don't need to roll for a "Test Type" for the combat result. Just roll an enemy at that point.
Grab the preview (108 pages) here: https://sasquatchgames.itch.io/glide-part2-preview
Enjoy!
Here is an idea that you could try for your existing character:
- Convert each FUEL and WATER you have into 5 Credits each.
- For each SCRAP above the new maximum, gain 5 Credits and remove them.
- For each RELIC above the new maximum, gain 25 Credits and remove them.
- Redistribute all of your existing stats. If a stat would be above 4, round it down to 4. Assign Level 2 and Level 3 to the new stats, to give you something to start with.
- Generate a new map. Your old one is not compatible.
- Reset your Fame total to 0. For each Guild that was at max level, gain 1 Fame (to a maximum of 3).
The current preview rules don't have Equipment/Gear/Upgrades, so you can keep what you have right now but add the 3 Wear to each. If you have more than 3 Equipment/Gear, discard down to 3 total and gain 50 Credits for each removed.
Add the 5 Wear to your glider, which only gains benefits from the upgrades on it (when applicable) if less than 5 total on it. If you have more than 3 Upgrades on the glider, discard down to 3 total and gain 50 Credits for each removed.
I'll have a better process later on in development but feel free to play around with what feels right based on the above.
Good questions!
1 - Play with a starting Momentum of 2. This will prevent any weirdness from happening with the other rules.
2 - I'll update the Spades rule to represent a roll+Momentum total of 3 to 9 (to account for the potential to crash).
3 - Each route is 5 cards (found under the "How to Play" section). So playing cards in reverse would mean drawing 2 (when possible) and playing the second card drawn before the first. It's just a bit of fun that could provide a possible twist of fortune.




























