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Thanks for the comment! Definitely a fair point, we stretched ourselves quite thin with the number of levels, so the quality of each level wasn't as high as it would've been if we only had 10 levels.

Which parts of the UI were you talking about that didn't match?

(+1)

I think the main menu buttons looked a bit out of place. Not a big deal, but I thought it was a pity that it dragged down the overall look and feel.