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Bad Space's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2949 | 2.550 | 3.250 |
| Artwork | #3899 | 3.040 | 3.875 |
| Audio | #5242 | 2.451 | 3.125 |
| Enjoyment | #5300 | 2.550 | 3.250 |
| Creativity | #6224 | 2.648 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the malfunctions happen in a loop, the ship's layout is also a loop
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Comments
I like the chaos of everything! Is there any way to fix the windows?
thank you a lot!
you need to take the tape and click on the window :D
certefied "dupa" moment
I liked your scenario, guys. Although it's simple, you can immediately understand what each piece of equipment or panel does.
I ended up dying because I don't know if it's possible to fix the ship's battery (every time I take out the old cell and put in the new one, the damaged one goes back into the engine).
I think it was very well done for such a short time. You did a great job
Thank you a lot!
The old cell needs to be flushed in the toilet :D but there is no way to know from the game. It definitely needs more tutorials
Kinda annoying to be dropped in not knowing how to do anything (kinda hypocritical given my game, lol.) But it seemed to be a neat concept. Was the idea that you'd loop over and over to figure out how to fix everything? or is it just a survival thing?
Haha sorry about it, it definitely needs more tutorials :D
The idea was that each malfunction happens on a regular time interval/loop, and after some time player develops an intuition of what the next thing will break.
great game, how can i fix the tube on the floor?
which tube?(we didn't put anything on the floor)
For a first time team I think we did a pretty good job. I was not expecting this to be an actual game.
Go team! We did it :D so proud of us!