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Kinda annoying to be dropped in not knowing how to do anything (kinda hypocritical given my game, lol.) But it seemed to be a neat concept. Was the idea that you'd loop over and over to figure out how to fix everything? or is it just a survival thing?

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Haha sorry about it, it definitely needs more tutorials  :D

The idea was that each malfunction happens on a regular time interval/loop, and after some time player develops an intuition of what the next thing will break.