This is really creative. That moment at the start when the cards are faster is the single most anxiety-inducing thing on this green Earth. Combine that with what I assume is a deliberately chaotic control scheme and you have a player slowly sinking into a state of complete panic in the best way possible.
Viewing post in L.I.P. Looped In Pepperoni jam comments
Thanks for your feedback!
I’m really glad we managed to trigger that anxiety with the initial card acceleration. The game tries to intimidate the player — but hopefully only a little — and then rewards them later on.
As for the chaos in the controls, I think the biggest issue is with swapping cards. The player should clearly understand which card is swapping with which.
Thanks for playing