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Unfortunately I have zero experience with unreal, sorry! From what I've seen, crazy size can come from uncompressed assets or pre-compiled packages so maybe unreal automatically includes extra binaries you wouldn't otherwise need. 
It's really cool you were experimenting with a new engine for the jam though- props for that.

The engine was not all new to me, but I had never done a game jam on it (I never cared deeply for a small project size, tbh)
I'll look into when in a more relaxed state. Time-limited challenges do not give a high priority to optimization, I'm afraid x)