Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi,
It was on design that the controls would appear little by little, I had a feature in mind to expose this better at the begining of each level... But it was too long for little reward (or so I thought).
As for the file size: it's my first game jam with unreal, so this is typically somewhere where I'm very unexperienced, and did not take the time to optimize the build size. Would you have any tips regarding reducing the packaged size of the game ?

Anyhow, thanks so much for taking the time to comment :)

Unfortunately I have zero experience with unreal, sorry! From what I've seen, crazy size can come from uncompressed assets or pre-compiled packages so maybe unreal automatically includes extra binaries you wouldn't otherwise need. 
It's really cool you were experimenting with a new engine for the jam though- props for that.

The engine was not all new to me, but I had never done a game jam on it (I never cared deeply for a small project size, tbh)
I'll look into when in a more relaxed state. Time-limited challenges do not give a high priority to optimization, I'm afraid x)