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I love the art style and models, and I love the concept and design of the game (kinda similar to my own game if you wanna check it out), but I can't for the life of me figure out how to make coffee (maybe I'm just blind lol), and unfortunately I was put off by all the other tasks I had to do since I couldn't even find out how to complete that one... If you give me some guidance, I'll try to play it again cause I really wanna give it a chance. I think adding some type of indicator on where to go and what to combine would be very helpful since the game spans multiple rooms and is quite a large game. Nice job making a 3D game!

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Thank you for the reply! To make coffee you need to put milk in the mug, then add the coffee powder (first day: blue bag in the cabinet by the door) then heat in the microwave, then go drink it by the couch)

I uploaded a Walkthrough of the game if needed, you can check it on the itch page

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Thanks for helping me out! I was able to complete the game (i think? i looped back to Monday) and I have more comments. The idea is decent and I like the SFX when interact with objects and the subtle background music. The gameplay was quite tedious having to pick up things one by one and running around everywhere so much (perhaps in loops?? :O). Friday was definitely really hard and was my least favorite level. In addition, I was also not able to get rotating to work, I was pressing F but nothing was happening. Anyway, kudos to making a complete game this long in 4 days!

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Thanks for coming back and going through the slog of a very repetitive and tedious week!

I think the tediousness is part of the challenge, as is discovering what to do and where it is. Taking your time to do the simple and boring things, but that help you get through your life.

We thought about doing a small inventory, but in the end I'm glad we dropped it, having to carry multiple items one at a time makes the game non-trivial and makes it mesh well with the last day. I think that the thing that is missing the most would be incorporating non-objective items into the challenges of the other days.

About Friday I have a question, do you like Getting Over It or similar games? Because if you do then the day is a fail, but if you don't I think it was on the right track.

To rotate an item you have to hold F and move your mouse, I added that to the description, thanks for the heads up.

Yeah I'm really happy about how complete it feels, we made everything we wanted to make (even though there were some simplifications) and the game is very Ok (Can't make a banger every time), it's not going to be everyone's cup of tea, but it does what we wanted it to do.

:)

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Ohhh okay, I don't like games like Getting Over It, that's probably why this game didn't land right with me. It's still a really polished game and people who do like tedious games will enjoy this one!