Thanks for the feedback! I was the one who did the balancing, and I wanted to keep things on the friendly side.... well, maybe it turned out to be a bit too friendly. You're right that the game currently lacks real pressure or challenge, especially in the later moments. That’s something I’ll definitely try to improve in the post-jam updates by gradually increasing the difficulty over the course of the levels. I have to admit I’m still pretty inexperienced with balancing numbers, and I haven't quite hit that delicate balance yet.
That said, I also feel like making it too punishing/challenging might clash with the game’s cute visuals and relaxing BGM... so I’ll be trying to find that sweet spot between satisfying progression and meaningful challenge. Really appreciate your comment, I'll keep working on it!!!