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Kinosei

33
Posts
3
Followers
7
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A member registered Mar 03, 2019 · View creator page →

Creator of

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Pretty game, but I think that's it. Waiting for it to do the loop is extremely tedious, especially when you first launch the game and are trying to figure out what you have to do, which is actually nothing, just watch. Selecting the updates is confusing as it's not clear you need to select a wagon first to include the gun to it.

I think it's a very nice idea but as a game it lacks the point and fun.

Very cool concept, using the level in multiple ways like that is very clever.

Cute little game with a nice use of the looping level on the borders. The last level was such a satisfying reward for playing it. Plim plim plim plim. Well done :)

Ooh, I know what you did there with the extra cameras :) Very clever, and I love this kind of athmosphere and concept. Nice art style too, well done.

Oh the speed. So satisfying, and there's so much to it, to find new paths and new upgrades. That's a really cool concept and I'm coming back to play more later. Very well done.

Curiosity: Is that a remake of a game that was already around in the past? I couldn't find it.

Is that supposed to be that slippery and wonky? Lol, I'm having a hard time to get even one lap xD

very challenging to get the momentums. Cool idea and execution, nice one.

Very cool use of the orbit mechanic. It is satisfying to try and take more risks to spin around the planet but it also get quicker and harder to aim to the next planet, which make the high risk high reward perfectly balanced. Very well done.

Yes, balancing is very tricky, especially on a strategy based game where you can chose what to build and where to build. Play test will help you a lot in that, for sure. Good luck!

Very cool concept and execution. The pacing of the levels are on point, each one time teaching one one new thing and tricking you on learning from your mistakes. Art and audio are great and fit the genre perfectly. Well done!

Ehm, that's Asteroids, what can I say... Cool music though.

Very cool, cute and challenging game. Damn those frogs and snails xD I end up creating a mess trying 3 different paths to close. Very good job.

Interesting concept. I got a bit frustrated the log's collider is larger than its graphics, so it clogged the river. If there was the path back from evaporation from the ocean and raining on the mountain, that would complete the loop/cycle of water and it would be amazing. In any case, very fun game.

Aww nice one! Cute art and very cool idea. I'm probably sadistic as I build the hardest courses to my self and can't even finish it xD Love it.

Very cool idea. I had a hard time understanding what I was supposed to do, was getting buzzed for clicking the buttons until I saw I needed to hit 1-4 on the keyboard lol. It is very challenging to save the town completely. Pretty nice game.

Cool idea and cute art. I think the treadmill goes very slow and it takes forever to get to the last two hamsters. I don't understand what 'fail an order' means, because apparently if a hamster requests something that's not on the treadmil while something is already coming, they ignore it, which happens many times because it spins slowly and you need to add the orders from the further away. Satisfying regardless, and I love to feed the hamsters :3

Interestinc concept. I just have a hard time in understanding some of the mechanics like the roll, what the 6 buttons on the top do when upgrading. Other than that, it's a cool game and you can feel the speed building up.

It's a bit trial and error, which can come with some frustration. If you really want to go through the levels, I guess it's a very solid challenge and a nice learning curve for physics. The reset could come automatically after crashing though. Nice job, nice game.

Oh... I was playing with the arrow keys. Although you can control the car, it doesn't wake the character up, nor plays the car sound. Maybe missing a bit of information on how to play the game (at least on the page description, especially because of the glitches).

I see an interesting concept coming after the first lap, that's very unique and creepy!

So mcuh fun! Very simple concept and quickly easy to understand what is going on. It's quite challenging to get to the end, especially when it doesn't show you exactly where to go. I love the way you got the theme and just throw it to the screen. LOOP! Loved to play this one. Good job.

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Interesting concept, there's one moment you have a boom and starts getting a lot of money and that is satisfying. I don't see much of a challenge on the game as you keep building when you can until you reach the last 1 minute and leaves it growing to the goal. But it is fun and satisfying any way. The sound makes it great to see all the cash coming in. Money money money.

Very creative idea! Oh no the tiny butts... XD I wasn't ready for that Dance time, lost a lot of characters, got at the worst time... but good is that you can bring them back to the line. Fun from begin to the end, the house (last level) was very hard. A bit glitchy when connecting the loop at the end of each level, but that's minor. I had much fun. 

Fun challenge and I can see the theme in it. I feel like the steering changes a lot on full speed or in reverse, that feels a bit awkward to play. Other than that, very fun and cahllenging. Good job.

I wouldn't call it stress reliefing if you have to run against a timer. However, it's a fun game regardless and it get challenging after a few levels. I just don't see the theme in it.

Very cool concept and gameplay, very fun! Creating loops to get more points is such a nice idea, and to think of the railways path to not hit a dead end makes it perfect balance of strategy and improvisation. Great addition to have a scoreboard at the end, keeps me trying to get to the top >:) Very well done.

I love the atmosphere of this game. It's very pleasent and compeling. I enjoyed those "aha moments" as Mark Brown says, when looking for the way to get somewhere as it wasn't so obvious at the first glance. This incorporates so well the loop idea. Lighting and sound is on point. Amazing job!

Fun game! I like the idea to increate the number of shapes on each level. Those jumping squares at the corners are a bit misleading as you can't jump as far as it seems you would, aflling on top of the squares. Other than that, very cool!

Very nice idea to have the changes in perspective over each loop! It gives a nice dynamic switching gameplay and it doesn't get bored, especially also by changing the level each time. Pacing is on point, I feel the difficulty raising on each new side and loop. Art is very cute too. Very enjoyable game, good job!

Thanks! That's very good feedback.

I tried playing a couple of times but I think it's umplayable once you get blind. There's no feedback whats so ever to be able to even try to move around the track. Or am I missing something here?

That's a very nice idea. The movement is a bit slippery with the momentum, a bit frustrating for a precision platformer. But the wheel of abilities give some nice variety on the gameplay. It could have a bit more control over that as sometimes you would be waiting for the ability needed for certain challenge. Maybe multiple paths that use other abilities would make it more dynamice. In any case, nice job!

Cool concept, the slingshot mechanic could have more usage to help get the packages, instead it makes it harder.

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Great game. I've been forced to go private while waiting for the public service. Though now with all that in mind, that's not something I'm excited to. I'm in a priviledged position as I can afford private, but I Feel sorry and angry for those who need to rely on such poor system. And that's only a part of all that we need to pass through, a large part though.