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Interesting concept, there's one moment you have a boom and starts getting a lot of money and that is satisfying. I don't see much of a challenge on the game as you keep building when you can until you reach the last 1 minute and leaves it growing to the goal. But it is fun and satisfying any way. The sound makes it great to see all the cash coming in. Money money money.

Thanks for the feedback! I was the one who did the balancing, and I wanted to keep things on the friendly side.... well, maybe it turned out to be a bit too friendly. You're right that the game currently lacks real pressure or challenge, especially in the later moments. That’s something I’ll definitely try to improve in the post-jam updates by gradually increasing the difficulty over the course of the levels. I have to admit I’m still pretty inexperienced with balancing numbers, and I haven't quite hit that delicate balance yet.


That said, I also feel like making it too punishing/challenging might clash with the game’s cute visuals and relaxing BGM... so I’ll be trying to find that sweet spot between satisfying progression and meaningful challenge. Really appreciate your comment, I'll keep working on it!!!

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Yes, balancing is very tricky, especially on a strategy based game where you can chose what to build and where to build. Play test will help you a lot in that, for sure. Good luck!