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(1 edit) (+4)

Thank you, I'm really glad you like it!

I tried to base the early BMI thresholds off my own experiences, but they might be a little too low, so I've bumped them up a tad (in what will be the next update). The new fitness system I've created should help here too as the fitter a girl is, the higher the BMI threshold to the next category.

With the higher weights, you're right, those are likely far too low. Currently immobility kicks in at a BMI of 85, but I'm thinking of raising than to 120 and adding another weight category to fill the gap and help ease the grind.

(+2)

Happy reading about the "fitness system".

i see your game as an open world sandbox with storytelling - it will benefit from all stats going up AND down, so players can tell (or retell) the story they like.

Hope the fitness stats will also work in both directions - so players can transform and shape characters freely. Ofc. all with some effort or lack thereof.

Played quite some sandbox, life sim or stat building games, many of them involving food and body stats.
What bothered me was that some of them did only go into one direction. Level up but never down - resulting in a dead ends.

Seems you are on a good path, not only with the above.

regards, 
(1 edit) (+2)

With my new system, fitness can increase and decrease, but it isn't completely free; each girl has a base fitness that they revert to without regular exercise. So if you encounter a fit girl, there's no way of making her less fit until she's immobile and thus can no longer exercise independently.

I may introduce an alternative way of making girls less fit and reducing their base fitness through the player's influence. Not sure what that will look like yet though.

In the meantime, one way that can be tackled is by creating girls with a base fitness of 0.

BMI, whilst not a great marker in the real world, is mechanically the right way to do it in a game. The early thresholds are fine. It's when you get into any of the 'fat' categories, they come a little too early for the descriptions being given at those BMIs. Half the real life SSBBW models out there would be immobile in the game haha.

You could have 'fat' (and bump it up a couple of BMI), obese (50), morbidly obese (70) and barely mobile (100), before immobile (125?) You could even stick in super morbidly obese (as a 90ish) in and push barely mobile closer to immobile as more of a warning stage. The 'severely fat' stage reads like barely mobile at times, so it's more about finding the intermediates, in my opinion.

But as I say, the framework of this is frankly unparalleled. The potential is great, it's fun to 'collect' the personalities and body types, the scope for events between two girls in the future with personality combinations if you ever decided to do those would be amazing. 

(+2)

The BMI increase for immobility has been released now, along with a new 'barely mobile' category. I had been thinking about using terms like obese and morbidly obese for the categories, but in the end decided against it as they're already linked to BMI ranges medically.

I think your idea of interactions between the girls has promise. I'd like to make the dates more varied as they can get repetitive. That variation might include random events that occur during the date & perhaps if another girl you know is already at the date location, she might get involved. Could lead to say... a threesome?

(1 edit)

Absolutely, looking forward to testing out the new features!

As for multi-girl action, there's definitely scope for certain personality types clashing (can't remember them off by heart, but two bratty types fighting for you attention etc) or working well together (i.e. dominant & submissive). Lot of fun to be had there!