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BMI, whilst not a great marker in the real world, is mechanically the right way to do it in a game. The early thresholds are fine. It's when you get into any of the 'fat' categories, they come a little too early for the descriptions being given at those BMIs. Half the real life SSBBW models out there would be immobile in the game haha.

You could have 'fat' (and bump it up a couple of BMI), obese (50), morbidly obese (70) and barely mobile (100), before immobile (125?) You could even stick in super morbidly obese (as a 90ish) in and push barely mobile closer to immobile as more of a warning stage. The 'severely fat' stage reads like barely mobile at times, so it's more about finding the intermediates, in my opinion.

But as I say, the framework of this is frankly unparalleled. The potential is great, it's fun to 'collect' the personalities and body types, the scope for events between two girls in the future with personality combinations if you ever decided to do those would be amazing. 

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The BMI increase for immobility has been released now, along with a new 'barely mobile' category. I had been thinking about using terms like obese and morbidly obese for the categories, but in the end decided against it as they're already linked to BMI ranges medically.

I think your idea of interactions between the girls has promise. I'd like to make the dates more varied as they can get repetitive. That variation might include random events that occur during the date & perhaps if another girl you know is already at the date location, she might get involved. Could lead to say... a threesome?

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Absolutely, looking forward to testing out the new features!

As for multi-girl action, there's definitely scope for certain personality types clashing (can't remember them off by heart, but two bratty types fighting for you attention etc) or working well together (i.e. dominant & submissive). Lot of fun to be had there!