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(+2)

Great feedback, you're absolutely right. I've had several people on Reddit struggle with stamina when entering battle, likely due to not resting their gladiators properly. The new Action Point (AP) system is a great idea. I've linked it to the Agility stat: low-intensity actions like training or arena matches cost 1 AP. Higher agility allows assigning more points to higher-intensity actions, which should support mid-to-late game development.

You're also right that I'm a solo developer still learning about user experience. Reddit feedback has helped a lot. Honestly, I’m thinking of printing out my new mantra “I am not Dark Souls” and framing it above my desk.

And don’t worry, I don’t mind your direct approach. I prefer blunt feedback no sugarcoating, just root cause fixes. Just like my codebase.

The updated version is now live, including the new feature and a related bug fix.

(-1)

even after the updates, the game is unplayable because of 1 simple mistake:

 

 you are scaling enemies to the power of the player, instead of the PROGRESS of the game. even if i do manage to somehow win a fight, through sheer luck and nothing more, it dosent matter. i will never have any sense of progression as enemy power is directly related to MY power, instead of my PROGRESSION.

(+1)

Updated - Enemies scale to PROGRESSION instead of YOUR power lol.