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gladiatordev

16
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A member registered Jun 30, 2025

Creator of

Recent community posts

I would like to say it is inflation lol..  just when I thought I tested everything I missed something so critical. Thanks for notifying me. I have uploaded the fix. 

Updated - Enemies scale to PROGRESSION instead of YOUR power lol. 

Updated as requested and now live on the browser. Let me know if you notice anything specific.

Well, give it a shot. I think the games most similar to mine would be Football Manager (obviously nowhere near that level yet) and probably Gladiator Manager, but that has turn-based combat. I wanted a management game inspired by my childhood favourite, Swords and Sandals,  but where you can watch your actions unfold in real-time combat

Great feedback, you're absolutely right. I've had several people on Reddit struggle with stamina when entering battle, likely due to not resting their gladiators properly. The new Action Point (AP) system is a great idea. I've linked it to the Agility stat: low-intensity actions like training or arena matches cost 1 AP. Higher agility allows assigning more points to higher-intensity actions, which should support mid-to-late game development.

You're also right that I'm a solo developer still learning about user experience. Reddit feedback has helped a lot. Honestly, I’m thinking of printing out my new mantra “I am not Dark Souls” and framing it above my desk.

And don’t worry, I don’t mind your direct approach. I prefer blunt feedback no sugarcoating, just root cause fixes. Just like my codebase.

The updated version is now live, including the new feature and a related bug fix.

That's some passionate feedback lol. I have removed the scout upkeep from the game. 

Yeah, you're absolutely right. If a player loses their gladiators on day 40, it would be really tough to catch up using fresh recruits.

My only concern is that if someone has a high-level gladiator, they could farm low-level enemies indefinitely to earn easy money. Since earnings are based on Charisma, a high-Charisma gladiator could make over 200 gold per day with zero risk.

Hmm... I could maybe implement a system where, if the combat rating difference is too large, the match can't be scheduled. I’ll need to think this through.

Thanks again for your feedback, really helpful.

Thanks for the feedback. You are quite right. Easy to implement and good benefit to the player.  I put in a quick hotfix. Tested it briefly seems to work.  Will need to tidy it up a bit tomorrow. Look a bit ugly when you have to scroll when there is 5 cards. Its 2am here so need sleep lol. 

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Good point. This is all new to me and I am now starting to get more feedback so always happy to make adjustments. I can definitely rework it to scale based on prestige instead of days. That way it reflects actual progress like wins or rank, not just how much time has passed. So the player wins a match they gain prestige from victories and if they lose combat they lose prestige. So if the player is having  a hard time and lost a few matches can recover. Your thoughts? 

It is based on day progression. I am tweaking it to make progress slower. 

Ha thanks, I am not sure I had that workaround as the intention for early game lol. I am still tweaking balance while fixing bugs. It seems early game is tough and mid-game starts to get quite easy. Just bare with me while I try to find the right balance. 

as far as i am aware. it is left and right and just jump at the moment?

I would play with around with the Viewport dimensions Its a bit too long vertically . Its a small fix. Like the sound effect. lol i worry i might have OCD had most fun just cleaning the page from any black marks lol. 

I would add a countdown timer to make it more engaging.

Game works fine without full screen. Like the idle and move animations. Next focus should be knockback effect and hit impact and will increase user's satisfaction.

Hi everyone!

Just released Gladiator Command, a free browser-based gladiator management game with permadeath, auto-battles, and a growing roster of doomed heroes.

Link: https://gladiatordev.itch.io/gladiator-command

You play as a lanista training a squad of Roman gladiators. Your fighters enter the arena and fight automatically — no button mashing — but every choice you make before the fight matters. Equip them well. Train their stats. Then hope they survive.

Features:

  • Permadeath. If they fall, they’re gone forever.

  • Stat growth, XP, and randomized gladiators

  • Morale, fatigue, injuries, and retirement system

  • Markets, schools, and skill trees

  • Real-time combat loop

Above: Two champions enter, one leaves.

This game is in active development, and I'm looking for feedback from players who enjoy:

  • Passive or idle combat games

  • Incremental sims

  • Permadeath survival mechanics

  • Classic Roman themes

Thanks for checking it out!