i WANT to like this, but its borderline unplayable. enemies have odd, long delays before attacks that throw off any attempts at parrying. when they hit on CASUAL MODE they oftentimes take off nearly 1/3 of my lifebar with save points few and WAY too far between. get it together bruh.
tetradigm
Recent community posts
some basic changes that would make the game ACTUALLY playable : allow the opening of multiple loot boxes at once. REMOVE THE LOOT BOXES FROM MY CARGO AND PLACE THEM IN THEIR OWN UNLIMITED CARGO SPACE. remove the shitty slot machine draw pull and just GIVE ME MY SHIT. decrease the prices of virtually everything by at least 1 order of magnitude. drop the ridiculous exponential price scaling that is so bad that the "better" ships quickly become un-upgradeable due to costing several IRL DAYS OF CURRENCY TO UPGRADE.
there. i just did your fucking job for you. thought up some basic shit that if you spent ANY length of time playing your own game, you would have come up with.
but in all seriousness, stop using the AI companion to suggest changes. which is very clearly what youre doing, based on these literally meaningless changes. 15 minutes of only catching legendary fish? too bad you often go half an hour to several hours without catching ANY fish, and that the price of ALL fish is so low that its not worth caring about. 15 bonus speed for 15 minutes? ohhhhhh great. except that is again, a meaningless value (in this case the time it lasts). the last one can be decently useful....but not really. its good for avoid the absolutely terrible completely RNG based pirate encounters, but it would be better if you just....fixed the damn pirate encounters so that an 89% chance of victory wasnt a 98% chance of defeat.
you wanna use AI to make a game? thats fine. use it to HELP YOU CODE. stop using it to GIVE YOU IDEAS. its not going to give any good ones. and stop piling on more useless shit like this and shit events, and focus on actually padding out what youve got. youre still rocking the same shit tier price scaling you began with, which QUICKLY makes the game just not fun at all because of the INSANE cost of making the good ships fast enough to not take 20+ hours per fucking trip. shorter routes are COMPLETELY unviable, because they cannot be QUEDE UP IN A LIST and you have to fucking babysit the game for tiny miniscule amounts of money that literally cant buy shit.
apparently its because the "bonus" was for making a game with no text. people who submit to these jams are rarely looking to actually make something good and playable, but rather grab some attention for getting the number 1 spot by hitting all the categories "correctly". i personally, vote ENTIRELY based on game quality, and give games that place their position on a chart over the quality of their work, as low as possible.
im telling you as a player : youre wrong. it takes exponentially longer to reach the next prestige. NONE of that shit matters though does it? not unless before my first prestige, i idled for some 3 weeks or so to unlock all the upgrades needed to make prestiging have some more value.
whatever. fuck it, im done. youve made it very clear from your other responses here : you dont give a shit about feedback. youre making what youre making, with no regards to how shit its becoming.
was feeling it UNTIL the first prestige. the fact that its a rolling "you must progress another 100 floors to prestige again" ruins it completely. it means you are HARD punished for each piece of equipment you didnt unlock the prestige bonus for, as well as for each 0.25% boost to those absorbed stats that you didnt grind out.
the lack of an automatic hunting selection likewise, makes that part of the game virtually unplayable due to the painfully low gains and extreme number of missions needed to be done to buy anything of value. absolutely wouldnt pay anything for an experience like this.
maxed out every single PP upgrade and runner upgrade, and no. their movement speed is still abysmally slow, they still take forever to fill their capacity (it seems like youre ADDING time the more things they carry, which results in them gathering so slowly at ~10 units that they are almost garunteed to get hit by something), and i STILL cant even collect 1% of the resources i generate.
this will NOT be fixed by adding a "bulldozer". ALL that will do is act as an alternate unit you EVENTUALLY get. focus on making the runners actually useful, before you bother making other resource collectors. either that, or MASSIVELY drop the prices of everything related to the runners. id say an entire order of magnitude, as the ridiculous exponential cost increases, as ALWAYS, far outpaces your ability to actually generate resources.
also you really need to turn the calamities down a few notches. 90% of my playtime the screen is just covered in falling rocks and exploding shit stunlocking all my guys, and the literal only way to allieviate that (because several artifacts increase corruption, and you literally require them to progress eventually) is by pretty much ignoring all my mining units and generating virtually no resources in the first place.
is it really though? the interactability you speak of is no different than cookie clicker clones. youre still just doing the same thing over and over again, theres no strategy of any form to any of these games. and some of them are far worse than cookie clikcer clones, due to the spastic rapid left-right mouse movements the games require to trick you into thinking youre "engaging" with the game, while also ruining your fucking wrist.
also, the hidden upgrades and no information on what unlocks what next is a shit design choice. tell me what i need to unlock the list of gibberished out upgrades. or better yet, just have them unlock ONCE instead of every single reset, so there could be some actual strategy and choice instead of forcing the user to use the same patterns every single game to get the upgrades they want. its unecesarily complicated for no good reason.
it was fun at first. but the insanely slow movement and gathering speed of dwarves just ruined it completely in the long run, coupled with the fact that the faster i generate gold, the faster "calamities" happen which just ammounts to spamming the field with rocks that stunlock my guys so long that half the shit i made despawns. the extra carry capacity when over 300 ore upgrade seems nice, but because of how long they take to gather ore its a fucking nightmare because they just stand there like a jackass for 10-20 seconds while rocks seem to go right for them EVERY GODDAMN TIME.
i feel like a LOT of this could be alleviated by making them take ONE check to gather all the ore they can when they reach one (regardless of how far away the 2nd, 3rd, etc. pieces are) instead of standing there forever doing 10+ individual pickup cooldowns.
suggestion ditch, or massively nerf the +2.5% stat per kill spells. i got lucky on a run, and got the control, magic and speed ones and quickly became an unstoppable deathgod. im currently on level 8623, with no signs of it ever slowing down but rather getting faster and faster, made worse by the fact that i now have 8 +2.5% per kill spells, stacking their effects. if it ever slows down, ill just pop the "+20% of health to stat" spells on and bulldoze through some more.
and youre free to not hide this information, but you know very well that youll get tons of backlash for it. and no, if you feed an original image through some AI generator, you have no copywrite to the output.
but honestly, i was more reffering to the terrible choices you made for the game itself, that surely came from you typing in "make me a good rpg" or some such shit. theres no way that anyone whos played video games before thought that any of it was a good idea. multi-stat scaling weapons with hidden scaling values, enemies that auto-level with your character, levels dont actually do anything, and its an auto-battler THAT YOU NEED TO MANUALLY RESTART THE FIGHTS IN.
stop lyin son. you either generated EVERYTHING from the idea to the art with AI, or youre some 8 year old (as the googling of your name implies) making up shit about his "wife" to try and distract from the fact that he had gemeni hammer out some trash.