i closed the page after like the 30th click STILL didnt end the fucking dialogue.
tetradigm
Recent community posts
im telling you as a player : youre wrong. it takes exponentially longer to reach the next prestige. NONE of that shit matters though does it? not unless before my first prestige, i idled for some 3 weeks or so to unlock all the upgrades needed to make prestiging have some more value.
whatever. fuck it, im done. youve made it very clear from your other responses here : you dont give a shit about feedback. youre making what youre making, with no regards to how shit its becoming.
was feeling it UNTIL the first prestige. the fact that its a rolling "you must progress another 100 floors to prestige again" ruins it completely. it means you are HARD punished for each piece of equipment you didnt unlock the prestige bonus for, as well as for each 0.25% boost to those absorbed stats that you didnt grind out.
the lack of an automatic hunting selection likewise, makes that part of the game virtually unplayable due to the painfully low gains and extreme number of missions needed to be done to buy anything of value. absolutely wouldnt pay anything for an experience like this.
maxed out every single PP upgrade and runner upgrade, and no. their movement speed is still abysmally slow, they still take forever to fill their capacity (it seems like youre ADDING time the more things they carry, which results in them gathering so slowly at ~10 units that they are almost garunteed to get hit by something), and i STILL cant even collect 1% of the resources i generate.
this will NOT be fixed by adding a "bulldozer". ALL that will do is act as an alternate unit you EVENTUALLY get. focus on making the runners actually useful, before you bother making other resource collectors. either that, or MASSIVELY drop the prices of everything related to the runners. id say an entire order of magnitude, as the ridiculous exponential cost increases, as ALWAYS, far outpaces your ability to actually generate resources.
also you really need to turn the calamities down a few notches. 90% of my playtime the screen is just covered in falling rocks and exploding shit stunlocking all my guys, and the literal only way to allieviate that (because several artifacts increase corruption, and you literally require them to progress eventually) is by pretty much ignoring all my mining units and generating virtually no resources in the first place.
is it really though? the interactability you speak of is no different than cookie clicker clones. youre still just doing the same thing over and over again, theres no strategy of any form to any of these games. and some of them are far worse than cookie clikcer clones, due to the spastic rapid left-right mouse movements the games require to trick you into thinking youre "engaging" with the game, while also ruining your fucking wrist.
the loot filter is unfortunately, worthless as all loot filters. low ranking common-uncommon items frequently have as high or higher stats then high ranking items, coupled with the fact that more stat slots = more chances to have a bunch of useless trash stats or low level stats, makes the filter more or less useless.
try a loot filter that is based on specified stats, rather then the borderline meaningless "rarity"
having to manually get rid of and equip every single individual piece of gear, roll each individual chest, etc. makes the game really unplayable. mostly because i know for a fact that if i dont clear out the inventory, its going to eventually cause some kind of slowdown or overflow to occur.
also wanna add some feedback about the skill tree, and game in general : do NOT use a custom cursor. if you really need to, do NOT use things like a closed fist. use something that has a clear "point", such as the end of a finger or arrow, that points to EXACTLY where you are clicking. navigating the skill tree is problematic at best, because of the custom cursor. but really, youre best off just not using a custom cursor in the first place because whatever code youre using for it, is always going to be laggy until you waste a ton of time optimizing it, and if you dont bother to test it yourself (which you clearly didnt, or you would have noticed this issue INSTANTLY upon trying to assign any skill points) youre just going to keep picking the wrong cursors that just dont work properly.
also, the hidden upgrades and no information on what unlocks what next is a shit design choice. tell me what i need to unlock the list of gibberished out upgrades. or better yet, just have them unlock ONCE instead of every single reset, so there could be some actual strategy and choice instead of forcing the user to use the same patterns every single game to get the upgrades they want. its unecesarily complicated for no good reason.
it was fun at first. but the insanely slow movement and gathering speed of dwarves just ruined it completely in the long run, coupled with the fact that the faster i generate gold, the faster "calamities" happen which just ammounts to spamming the field with rocks that stunlock my guys so long that half the shit i made despawns. the extra carry capacity when over 300 ore upgrade seems nice, but because of how long they take to gather ore its a fucking nightmare because they just stand there like a jackass for 10-20 seconds while rocks seem to go right for them EVERY GODDAMN TIME.
i feel like a LOT of this could be alleviated by making them take ONE check to gather all the ore they can when they reach one (regardless of how far away the 2nd, 3rd, etc. pieces are) instead of standing there forever doing 10+ individual pickup cooldowns.
suggestion ditch, or massively nerf the +2.5% stat per kill spells. i got lucky on a run, and got the control, magic and speed ones and quickly became an unstoppable deathgod. im currently on level 8623, with no signs of it ever slowing down but rather getting faster and faster, made worse by the fact that i now have 8 +2.5% per kill spells, stacking their effects. if it ever slows down, ill just pop the "+20% of health to stat" spells on and bulldoze through some more.
and youre free to not hide this information, but you know very well that youll get tons of backlash for it. and no, if you feed an original image through some AI generator, you have no copywrite to the output.
but honestly, i was more reffering to the terrible choices you made for the game itself, that surely came from you typing in "make me a good rpg" or some such shit. theres no way that anyone whos played video games before thought that any of it was a good idea. multi-stat scaling weapons with hidden scaling values, enemies that auto-level with your character, levels dont actually do anything, and its an auto-battler THAT YOU NEED TO MANUALLY RESTART THE FIGHTS IN.
stop lyin son. you either generated EVERYTHING from the idea to the art with AI, or youre some 8 year old (as the googling of your name implies) making up shit about his "wife" to try and distract from the fact that he had gemeni hammer out some trash.
real question : when i google the name you are "copywriting" this to, a bunch of shit about some 8 year old russian boy pop up. please tell me thats not you.either way, please be UP FRONT about how much AI youre using here and for exactly what, because there is some very obvious AI generation going on.
complete reset after finishing every level, and NO BONUSES for doing so, just more levels? i mean im sure that shit on the bottom of the screen opens up into some more stuff if i ever manage to fucking unlock any of it, but beating level a3 alone requires insane amounts of manual clicking, or days worth of poxel upgrades due to how piss poor the poxel system is.
every new level it just gets worse and worse. theres no consistency between upgrades, and some levels simply CANT be idled. some actively punish you for bothering to buy upgrades, like the HP upgrade for stage c.
the early game is so unbearably slow and tedious that i cant imagine ever giving enough of a shit to see the rest. damn sure wouldnt be willing to pay anything for something like this.
locking comments to avoid any form of negative criticism only makes you and your project look worse. it tells EVERYONE who ever comes here, that you dont have thick enough skin to actually make a game in the first place. and ill just keep coming in to do this shit every time if you keep locking the comments.