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tetradigm

148
Posts
A member registered Jun 26, 2023

Recent community posts

maxed out every single PP upgrade and runner upgrade, and no. their movement speed is still abysmally slow, they still take forever to fill their capacity (it seems like youre ADDING time the more things they carry, which results in them gathering so slowly at ~10 units that they are almost garunteed to get hit by something), and i STILL cant even collect 1% of the resources i generate.

this will NOT be fixed by adding a "bulldozer". ALL that will do is act as an alternate unit you EVENTUALLY get. focus on making the runners actually useful, before you bother making other resource collectors. either that, or MASSIVELY drop the prices of everything related to the runners. id say an entire order of magnitude, as the ridiculous exponential cost increases, as ALWAYS, far outpaces your ability to actually generate resources.

 

 also you really need to turn the calamities down a few notches. 90% of my playtime the screen is just covered in falling rocks and exploding shit stunlocking all my guys, and the literal only way to allieviate that (because several artifacts increase corruption, and you literally require them to progress eventually) is by pretty much ignoring all my mining units and generating virtually no resources in the first place.

is it really though? the interactability you speak of is no different than cookie clicker clones. youre still just doing the same thing over and over again, theres no strategy of any form to any of these games. and some of them are far worse than cookie clikcer clones, due to the spastic rapid left-right mouse movements the games require to trick you into thinking youre "engaging" with the game, while also ruining your fucking wrist.

i mean, im sure theres a way to get them to that point. but i have yet to find out the secret puzzle strategy that allows me to actually obtain even 1% of the resources i generate.

report me then, fuckwad.

who the fuck are you to say what i "deserve" to be able to do? youre nobody. fuckoff.

ugh. runners dont need more capacity, they need more speed. you call them "runners" but they shamble across the screen slow as all hell.

i miss when incremental games were infinite and fun, instead of heavily restricted puzzles of spastic responses. really wish this nodebuster clone craze would hurry up and die the fuck out like the last trash fire hype "genre" of vampire survivor clones.

the solution is to have both sides operate under the same rules.

unplayable until you fix the whole "need to babysit the game to progress" part.

i think the problem is that you clearly have different stats for the enemies than the player, even though both are using "the same" units. a rock-paper-scissors style system dosent really work when the elements function differently for each side.

as soon as you unlock mortars, its GG. fun little 10-20 minute game tho.

what the actual fuck?

jesus christ its like you own stock in carpal tunnel medication. did you even TRY to play this shit for more than 5 minutes?

worst fucking choice ever for a cursor.

also, the hidden upgrades and no information on what unlocks what next is a shit design choice. tell me what i need to unlock the list of gibberished out upgrades. or better yet, just have them unlock ONCE instead of every single reset, so there could be some actual strategy and choice instead of forcing the user to use the same patterns every single game to get the upgrades they want. its unecesarily complicated for no good reason.

it was fun at first. but the insanely slow movement and gathering speed of dwarves just ruined it completely in the long run, coupled with the fact that the faster i generate gold, the faster "calamities" happen which just ammounts to spamming the field with rocks that stunlock my guys so long that half the shit i made despawns. the extra carry capacity when over 300 ore upgrade seems nice, but because of how long they take to gather ore its a fucking nightmare because they just stand there like a jackass for 10-20 seconds while rocks seem to go right for them EVERY GODDAMN TIME.

 

 i feel like a LOT of this could be alleviated by making them take ONE check to gather all the ore they can when they reach one (regardless of how far away the 2nd, 3rd, etc. pieces are) instead of standing there forever doing 10+ individual pickup cooldowns.

really wish the "gold per second" and "average damage" just showed the ACTUAL DPS/GPS based on what ive got, rather than some rolling tally of my average speeds over some unstated time period. makes it pretty much useless as is for seeing how much an effect upgrades actually have.

doing a hard reset, dosent stop it. every attack tick, mine or the enemies, it does some kind of read/write which is more audible than installing programs (i use a traditional platter drive)

another issue that has appeared with this update : something you changed has it hammering my hard drive HARD. like every attack tick, it does such a heavy read/write that it sounds like im running a defrag program.

suggestion  ditch, or massively nerf the +2.5% stat per kill spells. i got lucky on a run, and got the control, magic and speed ones and quickly became an unstoppable deathgod. im currently on level 8623, with no signs of it ever slowing down but rather getting faster and faster, made worse by the fact that i now have 8 +2.5% per kill spells, stacking their effects. if it ever slows down, ill just pop the "+20% of health to stat" spells on and bulldoze through some more.

and youre free to not hide this information, but you know very well that youll get tons of backlash for it.  and no, if you feed an original image through some AI generator, you have no copywrite to the output.

 

 but honestly, i was more reffering to the terrible choices you made for the game itself, that surely came from you typing in "make me a good rpg" or some such shit. theres no way that anyone whos played video games before thought that any of it was a good idea. multi-stat scaling weapons with hidden scaling values, enemies that auto-level with your character, levels dont actually do anything, and its an auto-battler THAT YOU NEED TO MANUALLY RESTART THE FIGHTS IN. 

 

 stop lyin son. you either generated EVERYTHING from the idea to the art with AI, or youre some 8 year old (as the googling of your name implies) making up shit about his "wife" to try and distract from the fact that he had gemeni hammer out some trash.

real question : when i google the name you are "copywriting" this to, a bunch of shit about some 8 year old russian boy pop up. please tell me thats not you.either way, please be UP FRONT about how much AI youre using here and for exactly what, because there is some very obvious AI generation going on.

what the fuck am i even supposed to do?

sure: the basic gameplay loop is literally unplayable the fuck part of that needs elaboration? 

tried that, didnt work.

had potential, which was completely ruined by storage gating. limits to how much of any individual currency can be stored = trash game. always. also fuck the meme bullshit.

literally unplayable.

i stopped as soon as i found out the game was about ruining my keyboard. no thank you.

complete reset after finishing every level, and NO BONUSES for doing so, just more levels? i mean im sure that shit on the bottom of the screen opens up into some more stuff if i ever manage to fucking unlock any of it, but beating level a3 alone requires insane amounts of manual clicking, or days worth of poxel upgrades due to how piss poor the poxel system is.

 

 every new level it just gets worse and worse. theres no consistency between upgrades, and some levels simply CANT be idled. some actively punish you for bothering to buy upgrades, like the HP upgrade for stage c.

 

the early game is so unbearably slow and tedious that i cant imagine ever giving enough of a shit to see the rest. damn sure wouldnt be willing to pay anything for something like this.

because its not a game. tamogotchi was more of a game than this.

 

 not to mention the "graphics" are horrible. not because its fake pixilated graphics, but because the entire screen just looks like a clusterfuck of random colors slammed together. i can barely even see whats supposed to be happening.

i found this shitpost from incremental games. where you described it as "an incremental game with visual novel aspects" when in reality its the other way around.

jesus christ man, stop with the wall of text before the game. i couldnt even be bothered to get to the game when i had to click some 30+ times JUST to skip through the monologue.

having a name isnt the problem. lacking an actual description is.

stop posting this utter shitpost to incremental games. its not incremental IN ANY WAY, and its not even a fucking game. AT BEST its a 20 second time waster app that couldnt possibly hold even a small childs attention for longer.

you dont want your shit criticized, DONT POST IT ONLINE. your shit is absolutely AI made, maybe next time try going back through the code you had generated and remove the meaningless gibberish that it generates along with the rest.

locking comments to avoid any form of negative criticism only makes you and your project look worse. it tells EVERYONE who ever comes here, that you dont have thick enough skin to actually make a game in the first place. and ill just keep coming in to do this shit every time if you keep locking the comments.

i gave this shitstain about 3 minutes. if your game is dragging my PC down to a fucking crawl, there is something VERY wrong.

something is REALLY off with the enemy stat calculations currently. the 3X multipliers given by the basic spells is instead being calculated as something like 30X.  example : 

 enemy has only the 3x stamina spell. magic, control and speed are all between 30-50, but stamina is an utterly insane 11k, with the calculation showing (1+31+0+3k)*3*1=11k. that same pattern follows all other enemies as well, if they have a spell that buffs a stat they get several thousand added to their "flat" value. while it DOES calculate correctly for the player. this, obviously, makes the current build unplayable.