please tell me what your thought process was behind having upgrades locked behind a series of buildings and upgrades whos only purpose is to unlock the REAL upgrades? i.e. the forge and smelter unlocking FUCKING NOTHING and just being a pointless time sink to stretch this shit out. if im SPENDING CURRENCY i expect a RETURN ON INVESTMENT not "unlock these 2 buildsings, buy an upgrade to make them actually do something, then wait for them to produce what you need to actually upgrade your shit"
tetradigm
Recent community posts
because what is clearly meant to be the main way to gain money, flipping coins, dosent fucking work. for some reason as soon as you upgrade to level 3 the chance of losing a flip seems to skyrocket to the extent that ive lost 10 flips in a row INSTANTLY upon turning it on. there is no possible way that you even bothered to play your own game and see if its even remotely playable.
NGL this game is extremely boring. basically you talk to a girl 4 times then run around every room every period of every day trying to initiate events that actually move the shit forward.
either have it so the PLAYER initiates events, not at random, or have a NOTIFICATION to tell us when and where events are availible.
i play porn games to beat my dick like it owes me money, not have my hardon killed by time wasting bullshit.
loading the game up again fixed my XP to a valid number, but im still sitting with some 80 or so levels completely wasted. 1 thing you need to add : the ability to delete our saves completely. mostly so that when encountering game breaking bugs like this, they dont outright break the game permanently.
some basic changes that would make the game ACTUALLY playable : allow the opening of multiple loot boxes at once. REMOVE THE LOOT BOXES FROM MY CARGO AND PLACE THEM IN THEIR OWN UNLIMITED CARGO SPACE. remove the shitty slot machine draw pull and just GIVE ME MY SHIT. decrease the prices of virtually everything by at least 1 order of magnitude. drop the ridiculous exponential price scaling that is so bad that the "better" ships quickly become un-upgradeable due to costing several IRL DAYS OF CURRENCY TO UPGRADE.
there. i just did your fucking job for you. thought up some basic shit that if you spent ANY length of time playing your own game, you would have come up with.
but in all seriousness, stop using the AI companion to suggest changes. which is very clearly what youre doing, based on these literally meaningless changes. 15 minutes of only catching legendary fish? too bad you often go half an hour to several hours without catching ANY fish, and that the price of ALL fish is so low that its not worth caring about. 15 bonus speed for 15 minutes? ohhhhhh great. except that is again, a meaningless value (in this case the time it lasts). the last one can be decently useful....but not really. its good for avoid the absolutely terrible completely RNG based pirate encounters, but it would be better if you just....fixed the damn pirate encounters so that an 89% chance of victory wasnt a 98% chance of defeat.
you wanna use AI to make a game? thats fine. use it to HELP YOU CODE. stop using it to GIVE YOU IDEAS. its not going to give any good ones. and stop piling on more useless shit like this and shit events, and focus on actually padding out what youve got. youre still rocking the same shit tier price scaling you began with, which QUICKLY makes the game just not fun at all because of the INSANE cost of making the good ships fast enough to not take 20+ hours per fucking trip. shorter routes are COMPLETELY unviable, because they cannot be QUEDE UP IN A LIST and you have to fucking babysit the game for tiny miniscule amounts of money that literally cant buy shit.
apparently its because the "bonus" was for making a game with no text. people who submit to these jams are rarely looking to actually make something good and playable, but rather grab some attention for getting the number 1 spot by hitting all the categories "correctly". i personally, vote ENTIRELY based on game quality, and give games that place their position on a chart over the quality of their work, as low as possible.
im telling you as a player : youre wrong. it takes exponentially longer to reach the next prestige. NONE of that shit matters though does it? not unless before my first prestige, i idled for some 3 weeks or so to unlock all the upgrades needed to make prestiging have some more value.
whatever. fuck it, im done. youve made it very clear from your other responses here : you dont give a shit about feedback. youre making what youre making, with no regards to how shit its becoming.
was feeling it UNTIL the first prestige. the fact that its a rolling "you must progress another 100 floors to prestige again" ruins it completely. it means you are HARD punished for each piece of equipment you didnt unlock the prestige bonus for, as well as for each 0.25% boost to those absorbed stats that you didnt grind out.
the lack of an automatic hunting selection likewise, makes that part of the game virtually unplayable due to the painfully low gains and extreme number of missions needed to be done to buy anything of value. absolutely wouldnt pay anything for an experience like this.
maxed out every single PP upgrade and runner upgrade, and no. their movement speed is still abysmally slow, they still take forever to fill their capacity (it seems like youre ADDING time the more things they carry, which results in them gathering so slowly at ~10 units that they are almost garunteed to get hit by something), and i STILL cant even collect 1% of the resources i generate.
this will NOT be fixed by adding a "bulldozer". ALL that will do is act as an alternate unit you EVENTUALLY get. focus on making the runners actually useful, before you bother making other resource collectors. either that, or MASSIVELY drop the prices of everything related to the runners. id say an entire order of magnitude, as the ridiculous exponential cost increases, as ALWAYS, far outpaces your ability to actually generate resources.
also you really need to turn the calamities down a few notches. 90% of my playtime the screen is just covered in falling rocks and exploding shit stunlocking all my guys, and the literal only way to allieviate that (because several artifacts increase corruption, and you literally require them to progress eventually) is by pretty much ignoring all my mining units and generating virtually no resources in the first place.
is it really though? the interactability you speak of is no different than cookie clicker clones. youre still just doing the same thing over and over again, theres no strategy of any form to any of these games. and some of them are far worse than cookie clikcer clones, due to the spastic rapid left-right mouse movements the games require to trick you into thinking youre "engaging" with the game, while also ruining your fucking wrist.