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(-3)

and now the main issue is the "energy" system. instead of that, just go with an action system, as in each character gets 1 action per day instead of a bar that may or may not, based on RNG, fill up enough to actually be used. im getting absolutely shreded in tournaments, and i have to assume its because EVERY time i go in with half stamina because the only way to recover stamina is by leveling up and praying top RNGesus that i got a full recover, or sitting around for 4 days and seemingly falling further behind the enemies in stats.

 

 and really, since you ALREADY only allow 1 action per day per character, the energy system only serves to make everything worse than it should be. i understand the thought process behind including it, but it runs completely counter to everything the game is trying to do.

 

 i wanna like this. i loved swords and sandals and similar games back in the day. but i suspect the main issue here is that youre working on this yourself, and know the calculations personally too well to accurately judge the playability of the game. a good rule of thumb is : youre not dark souls. any mechanics that are outright punishing the player just for being here, should be removed completely. any mechanics that only serve to add tedium, only serve to detract from the game. that is not to say that the grind isnt and cant be fun, but when you have mechanics that actively work against your ability to play the game it changes from grinding to tedium.

(+1)

Great feedback, you're absolutely right. I've had several people on Reddit struggle with stamina when entering battle, likely due to not resting their gladiators properly. The new Action Point (AP) system is a great idea. I've linked it to the Agility stat: low-intensity actions like training or arena matches cost 1 AP. Higher agility allows assigning more points to higher-intensity actions, which should support mid-to-late game development.

You're also right that I'm a solo developer still learning about user experience. Reddit feedback has helped a lot. Honestly, I’m thinking of printing out my new mantra “I am not Dark Souls” and framing it above my desk.

And don’t worry, I don’t mind your direct approach. I prefer blunt feedback no sugarcoating, just root cause fixes. Just like my codebase.

The updated version is now live, including the new feature and a related bug fix.

even after the updates, the game is unplayable because of 1 simple mistake:

 

 you are scaling enemies to the power of the player, instead of the PROGRESS of the game. even if i do manage to somehow win a fight, through sheer luck and nothing more, it dosent matter. i will never have any sense of progression as enemy power is directly related to MY power, instead of my PROGRESSION.

Updated - Enemies scale to PROGRESSION instead of YOUR power lol.