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The loop detection is really not permissive, so with the speed it's really hard to clear the obstacles. Also I don't see a break confirmation or the lightspeed effect like on the screenshots so maybe this didn't make the cut ?

Cool art however, the whole chalkboard theme is nicely executed.

Not sure what you mean by "break confirmation". The lightspeed effect doesn't show up in the web build due to limitations of Godot's web rendering, but if you download the native build it's there.

I meant this image, I don't see a "visual confirmation" when I successfully loop an asteroid.


That's not a screenshot. That's the cover image.

I know, I meant that I thought that it would appear like that in-game when you circle an asteroid.