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(+2)

Oh wow, gotta be honest: First I were like "well, seems like your average 2D platformer entry alright"

But the clone mechanic was pretty fun, especially when I realized that they were influenced by moving platforms and could touch each other. Had me rethink my approach in two levels. Really fun little puzzles. The little character is also very cute!

Also the introduction into the mechanic felt very natural and logical to me, tutorials are so hard to get right in gamejams imo.

My three minor complaints were just: 

- Having a restart button would be nice (unless I missed it), so you don't have to seek out or wait for them when you want to restart.
- In the final level you could not really see what was happening up top, and I solved it by just jumping on all buttons hoping to figure it out via platforming. Made it feel like I was doing something I was not supposed to.
- Having a way to advance the dialog manually would've been appreciated, as it was a tad bit slow for me, but other probably appreciate having more time to read.

The overall execution is very nice though, lovely entry and especially complete with an ending and throughline :D

Thank you for playing and for leaving feedback! All three points are already on my list of fixes, though you're the first to say the text was too slow. Others find it too fast and I'm inclined to agree with them. Either way, manual text progression is on the todo list once the voting period for the jam is over!

Which ending did you get? Did you find all the secrets?

(+1)

Yeah I can imagine with the text speed, it seems faster than average. I mean it is very freeing being able to move around while it is talking and not being statically locked, but that also made me restart a few of the dialogs accidentally. I might've been a little to high energy for the texts :^)

I've actually seen a few of the secret paths at the start and realised too late after finishing a few levels. I then figured I'll grab them later in another quick run through after reading one. I've read through one of them were you drop down on the right, but the end screen did not award it to me, so I got 0/7. Maybe I was not supposed to die there, but thought I couldn't get out.

Hmm it should've given it to you. Did you see a number 1/7 pop up just above the text? If you didn't stay until the very end to see that number, it wouldn't have counted.

Dying doesn't matter in this case though, tested on many accounts, you should be able to safely die. If the number did pop up and you still only got 0/7 at the end, then I have another bug on my hands.

(+1)

I did not see a number pop up, but I might've left the dialog range in the last text box that did not have the _, since that indicated to me it finished. Maybe I canceled it before it wanted to "finish" the last textbox?

The trigger to set the flag for the secret is the same trigger that sends the number pop-up, so you might've just missed it by literally a frame or two!