Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Yeah I can imagine with the text speed, it seems faster than average. I mean it is very freeing being able to move around while it is talking and not being statically locked, but that also made me restart a few of the dialogs accidentally. I might've been a little to high energy for the texts :^)

I've actually seen a few of the secret paths at the start and realised too late after finishing a few levels. I then figured I'll grab them later in another quick run through after reading one. I've read through one of them were you drop down on the right, but the end screen did not award it to me, so I got 0/7. Maybe I was not supposed to die there, but thought I couldn't get out.

Hmm it should've given it to you. Did you see a number 1/7 pop up just above the text? If you didn't stay until the very end to see that number, it wouldn't have counted.

Dying doesn't matter in this case though, tested on many accounts, you should be able to safely die. If the number did pop up and you still only got 0/7 at the end, then I have another bug on my hands.

(+1)

I did not see a number pop up, but I might've left the dialog range in the last text box that did not have the _, since that indicated to me it finished. Maybe I canceled it before it wanted to "finish" the last textbox?

The trigger to set the flag for the secret is the same trigger that sends the number pop-up, so you might've just missed it by literally a frame or two!