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Fun fact: The barrels were originally ALWAYS simulated. They rolled around the deck tripping pawns, lighting other barrels, etc.

However, Thanks to chaos physics being... chaotic... this meant playbacks almost always failed, since barrels would roll to unpredictable places between different loops. 

I had to eventually make them only simulate physics when they were picked up.

Glad you liked the "Catfish" :3

I completely missed that would be called a "Catfish", well played.