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It's a really fun take on the previous selves loop. I had a good time with it. The ghosts seemed fairly responsive and accurate to my previous runs, with a few misses here and there, but overall ran fairly well. The physics took a bit to get used to in order to throw the barrels off, and the jumping felt pretty stiff, but I can let that slide thanks to the mermaid-cat-thing, nice touch there.

Overall, good experience. Well done.

Fun fact: The barrels were originally ALWAYS simulated. They rolled around the deck tripping pawns, lighting other barrels, etc.

However, Thanks to chaos physics being... chaotic... this meant playbacks almost always failed, since barrels would roll to unpredictable places between different loops. 

I had to eventually make them only simulate physics when they were picked up.

Glad you liked the "Catfish" :3

I completely missed that would be called a "Catfish", well played.