Huh, that's odd. I booted it up in Firefox and it worked fine. The web version of Godot/Redot has always done weird things, but I'll try to look into it. It's a Jam entry though and I don't think I'm supposed to touch it til the judging is finished
Studio Pen Dragon
Creator of
Recent community posts
Fun concept and good visuals, but the utter randomness to the available numbers on the dice really threw me off. One run I'd have dice with reasonable numbers, next run I have a d8 that had a 21 on it... turned into just rolling that, hoping to get the 21 and win in one go. Some level of control over the numbers would help I feel, cause as it is I'd try to pick the dice to counter what my opponent picked, but I can't always tell which of his dice he chose based on the visuals given.
Still, was a fun experience. Well done.
A fun and competent clicker game. Didn't reinvent the wheel but nailed all the important points for the genre, and just the right length for a jam game. Visuals were simple but effective, though I'm not entirely sure what all was going on with them. The sound was entertaining at first but quickly just became a rapid beep and had to mute it.
Overall, well done for a game of the genre.
And interesting and charming idea. I enjoyed the simplicity of the art, well done. I encountered a bug though that when you build a planet, then click a resource to collect it before dragging out the planet, it doesn't let you drag the planet out unless you add another resource to the planet, which did result in a game break when I had a four resource planet on deck.
Fun concept and use of the lasso mechanic. I'd consider tightening up the controls a little as controlling your ship is really the hardest part, and the insta kill is a little over punishing considering enemies can just pop in from off screen instantly. I'd consider making a limit to how long the lasso can be, as the optimal strategy quickly became just drawing a big square and wait to close it til stuff went inside.
Glad you enjoyed it! I was hoping to balance it in a way that defeating the boss on the first run was technically possible, even if really difficult, but that best I've been able to do personally is beating him on the 4th run, and just couldn't balance it in a way to make that possible while maintaining any real sense of challenge.



