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(+2)

Interesting idea, kinda choppy sometimes. The framerate drops like crazy when your start a new loop too. It looks like the diagonal movement is faster than moving in one direction (you gotta normalize the vectors) but it was a bit hard to tell. The art was good, and I liked that you attempted to make a survival type game, there's not that many in the jam despite the theme leaning hard into letting most kinds of survival games slide.

Gahhh I tried to normalize the vectors ;-; that's so annoying lol - anyways, the legginess is just a result of it being made on scratch (and also how we're rendering nearly 300 things on that screen at any given time). Nonetheless, thank you, we were super happy to be able to make a survival game :)

(+1)

I know about the clone limit, if you use Turbowarp packager there should be an option to turn on infinite clones, but I'm not sure if it's compatible with GandiIDE (I assume that's what you used).

We didn't reach the clone limit (just got super close) but I still did turn on infinite clones just in case. And yes, we used GandiIDE.

(+1)

Ah, in that case you could have tried to use high quality pen but I know it's hard, especially if you found it out late in development, it's super difficult to re-do a lot of the rendering logic. The lag doesn't impact the game too much so honestly it isn't really a factor in rating.

We use clones instead of pen (that's most likely why it's very laggy lol)

we did normalize the vectors. I think it might have been the cinematic bars when starting a new loop but everything loads in at once so that may be whats causing the lag. Im glad you enjoyed our game :)

Thank you! I thought the vectors were normalized, but perhaps there was a bug there in the code. (Also, the lag spike at the start is due to the game being made in Scratch, and using lots of clones, which afaik need sudden and vast amounts of memory allocations.)