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(1 edit) (+4)

Great game! Was fairly easy to figure out what I needed to do at the start. Once I got into a rhythm, it was really fun scampering around my ship trying to keep all the different plates spinning.

Art was great, simple but immediately legible.

Second stage was a bit difficult, and I had difficulty collection upgrades. Were you to add more, perhaps an extra claw mechanic to pickup upgrades, further adding to the chaos?

I fully intend to return and beat that darn Kraken.

Also, I just realized the "Eddy" pun, kudos.

(+1)

Thanks for playing! We wanted to have that kind of chaotic "I have to do all these things constantly" vibe, so it's good to heat that succeeding! I agree, our art&design peeps were on fire with this one. 

You can shoot the resources with the cannons to collect them, if that's what you mean! Though it can be annoying to try and collect them whilst also fighting, understandably. It's all about managing when you slow down versus when you speed up to make sure you give yourself enough time to do things like repair and collect loot! I wish you the best of luck helping Captain Eddy take down that menace

Glad to hear you enjoyed it!  It's a hard balance to find the right difficulty, especially in a game jam setting where people may be playing games out of their usual style and also with us not having time to add something like a tutorial.

Max's art style always blows me away!

We definitely had plans to add more kinds of upgrades that would stick more things and mechanics to the ship but had to cut back when a lot of the initial setup took longer than we'd hoped.

Super glad the challenge left you craving more!  I still can't quite reach the kraken every time and I spent hours balancing the dang thing, but I do feel like it's always rewarding when you get there and am excited for you to experience that high too! :D