Play game
Growing Forward's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4714 | 3.070 | 3.500 |
| Enjoyment | #5710 | 2.456 | 2.800 |
| Audio | #6163 | 2.193 | 2.500 |
| Artwork | #6706 | 2.280 | 2.600 |
| Narrative | #7025 | 1.754 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A continuous cycle of life, where each plant seeks to pass on its legacy by finding the next place to grow
Leave a comment
Log in with itch.io to leave a comment.




Comments
Restart wasn't constantly working for me, but I still enjoyed it. Well done.
Restart wasn't constantly working for me, but I still enjoyed it. Well done.
Neat game, though 2D platformers are really tough to get to feel right. Currently there is no explination for walljumps, but also walljumps feel quite buggy. Additionally, it is very easy to clip yourself out of bounds using the clones, and the physics changing as you are aging throw off the feel of trying to make jumps, making it not a very smooth feeling platformer. The idea is there, it just needs some polish with the feel.
Argh couldn't get past level 3! Really fun though. It reminds me of the freezing level sequence in Gris <3
Argh couldn't get past level 3! Really fun though. It reminds me of the freezing level sequence in Gris <3
I'm definitely missing something on this one because I can't get past the third level, run out of time trying to up left on the barrier and can't fit in between two blocks going up the right putting one on the left barrier and one on the right wall
Nice, reminds me of Company of myself, but with an automatic timer!
Not sure I fully understood the switch between fast/slow player, and also restart didn't seem to work once I needed it, but otherwise well made :)
Nice little puzzle game. I've seen the mechanic before where you need to create clones to overcome obstacles, but it's a clever addition that the seed slowly dies, meaning you have to hurry to the goal. At some point the jump button felt bugged, because I either didn't jump, or jump very high, but other than that the gameplay was smooth. You could consider adding a limitation as to how many clones you can create to beat a level (though it was nice that I could just spam clones).