Great creative direction you took with the game, hope to see this idea extended! Spooky atmosphere is great, the glitchy visuals & audio as well. Maybe the game could use a bit more gameplay mechanics? Currently it's pretty much just walking on corridors not getting caught by that monster and collecting potions, which reminded me a bit of Atari 2600 games like E.T. Overall, I liked the vibe of the game and would love to see some more of that!
Viewing post in Luost (Bad) jam comments
Sure thing! What do you think about these?
- the character could walk slightly faster - the movement feels a bit sluggish right now
- whenever the monster gets to you, there could something of an "escape mechanism" - you get 1 or 2 chances in the whole game to escape it so the game doesn't end right away
- maybe a map could help? just like in metroidvania games, you could discover the map bit by bit
- the books could be a bit more spread around the map - currently there are a few books in one room, but spreading them would encourage exploration
- some smaller enemies could appear on the map - in some rooms there could be some more smaller monsters which you could easily escape, but you'd have to walk around them
Hope this helps!