Yeah, you're right; I came back to this game a few hours later and figured it out. I finished the game after spending a lot of time playing it, and in my opinion, it is one of the best games at this GameJam! I definitely would like to play it again, and again... and again! Wish you luck! <3
Makimo
Creator of
Recent community posts
Sure thing! What do you think about these?
- the character could walk slightly faster - the movement feels a bit sluggish right now
- whenever the monster gets to you, there could something of an "escape mechanism" - you get 1 or 2 chances in the whole game to escape it so the game doesn't end right away
- maybe a map could help? just like in metroidvania games, you could discover the map bit by bit
- the books could be a bit more spread around the map - currently there are a few books in one room, but spreading them would encourage exploration
- some smaller enemies could appear on the map - in some rooms there could be some more smaller monsters which you could easily escape, but you'd have to walk around them
Hope this helps!
Artwork is nice, gotta admit! Maybe it's just my browser, but all I saw for the player sprite was a black rectangle. The game could use some audio and a bit of polish for controls. It was also quite hard to see next platforms some times as they were out of the screen and I had to take a blind leap a few times. Overall, art direction here is nice and I'd love to see some more from this game in terms of gameplay and audio - there's always a room on the market for a solid platformer with great art style.
Art style is very nice, I like it! The game could use some more polish though, e.g. I could easily exit the map and only the rays could hit me there. The music loop is quite alright as well, but it gets repetitive quite soon. Survivors-like is quite hard to pull off, especially during a game jam, but I'm very happy to see that you made it! With a bit of improvements this could become a great game!
I broke the loop, thanks! Text-based game is a rarity these days. It's also a nice touch you added a possibility to comically end your own existence in every location. I could not talk to the gnome, but I could slap him in the face. This could be an even better text adventure after adding more plot and some improvements. Maybe an inventory on the side or in a form of another command?
Great creative direction you took with the game, hope to see this idea extended! Spooky atmosphere is great, the glitchy visuals & audio as well. Maybe the game could use a bit more gameplay mechanics? Currently it's pretty much just walking on corridors not getting caught by that monster and collecting potions, which reminded me a bit of Atari 2600 games like E.T. Overall, I liked the vibe of the game and would love to see some more of that!

