Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

This was a really fun game! I was actually thinking of making a game like this after getting addicted to Slay the Spire but you beat me too it! Game-play and tactics were really smooth. I would say it was a tad on the easy side ( i do play quite a few tactical games though) as I think I actually only took damage twice in my run (taking advantage of the next move hints, absorb damage card, and kiting), the threat was more running out of cards (or just my good ones).
Made my first purple card right at the end of the prototype and was hoping for more levels haha.

Most of my suggestions have been mentioned by others but:
1. Movement grid show before a move and/or able to take back a card (which I know is a challenge for multi action cards).
2. Being able to discard to redraw on command could be nice so you arnt stuck with bad cards, I wouldn't say its necessary but sometimes it was annoying at the end of a level with minimal moves and then also possibly starting the next round with limited options.
3. Similar it would be nice, if you keep the forced 2 actions per turn, you can just discard (not lose) a card for an action. Just to avoid having to play melee and see the 'no available targets'.
4. SteelHere's suggestion on the randomized craft could be really fun, especially if it was an optional feature.
5. One idea for if you create a longer game/more varied abilities would be different starting decks. One that's more focused on ranged attacks or a lot of heals, even weight the drops towards that type. Could be a nightmare to balance though.
6. 'Counter' ability could be cool, maybe too similar to absorb next damage. Maybe reduce next damage by X and retaliate X.

Personally this is one of the most fun games I've played in this Jam. Really great job!