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Stutterpunch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2592 | 2.642 | 2.750 |
| Artwork | #2708 | 3.363 | 3.500 |
| Audio | #2738 | 3.042 | 3.167 |
| Creativity | #3163 | 3.443 | 3.583 |
| Enjoyment | #5945 | 2.402 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rhythm "Loops" + Thematic Loop (Boxer Fighting<->Healing) + [...Intended Game Loop with Increasing BPM]
(Optional) Please credit all assets you've used
All free base assets from https://unsplash.com/ then creatively transformed through collage clipart and Blender effects.
(Optional) What would you like to be called if GMTK features your game?
The Stutterpunch Team!
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Comments
I couldn't really tell whether I was getting hit or hitting the enemy aside from the red x or green checkmark thing. The beat timing also seemed very tight. I only really managed to perform an action if I spammed the button.
The aesthetic is very cool though.
We appreciate the review and will definitely work on the visual feedback + feel. Our team has discussed improvements identical to your review. Thank you for giving it a play!
I really liked the aesthetics with the collage and persona-style UI! :)
Thank you very much!
I really liked the visuals, sounds and animations :)
I do think the interface made the gameplay a little too difficult. Maybe I was doing something wrong, but I had to constantly look between the center for timing and top left for the next inputs. Was this on purpose?
I think putting all the necessary information near the center so it can be all seen at once would make it more satisfying to play.
Thank you for the feedback and we agree with you! Definitely need to work on the feel/clearness of the gameplay.
We learned a lot about prioritization with our first game jam deadline.
really fun and cool, i love the art
Thanks davedudeman! Our team was pumped with how it turned out visually.
The gameplay and concept are really creative I especially liked how the player needs to time both the block and punch correctly. That mechanic adds a nice layer of skill to the experience. There are just a couple of things that could make it even more engaging, adding sound effects for both the punch and the block would help make the fights feel more intense and satisfying. Also, the controls shown on the splash screen disappear a bit too quickly to fully read in one go. From my perspective, there are two ways to improve that.
1:- Give the splash screen a bit more time (5–10 seconds) before it fades out, or let players press a key (like space) to move on at their own pace.
2:- Add a separate "Controls" option on the title screen so players can review how the mechanics work anytime before playing.
Overall, it’s a really cool concept and I definitely enjoyed it.
Thank you for the detailed feedback! We appreciate it and definitely intend on pushing the concept further.
The changes you mentioned have been seen by everyone on the team. Time to tweak!