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Gary

14
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A member registered Jan 23, 2018 · View creator page →

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Had a good time with it. Very charming. Not sure if some of the solutions I found should have been valid, like the fact that slipping on the wet floor seemed to also make the characters non-colliding, but it worked. A good time playing.

I couldn't really tell whether I was getting hit or hitting the enemy aside from the red x or green checkmark thing. The beat timing also seemed very tight. I only really managed to perform an action if I spammed the button.

The aesthetic is very cool though.

Took me too long to realize that I could shoot arrows, haha. Had a sea of birds harassing me by the time I realized.

Really well executed. Got the hang of it pretty well. I did feel like I would get a ton of character cards and very few movement cards. So I would often just end up killing my own units or just waiting for cards.

Astounded at the polish of the artwork and the smoothness of the experience.

Kept running into a bug where I wouldn't be able to control one of the lemmings. It would instead playback a previous loop, even after hitting x to restart.

What I could play, the puzzles were enjoyable to work out.  

Enjoyed this a lot and it is very well put together.

Some of the levels didn't have much room between the fruit and the edge of the screen. Such that I was dying to the edge of the screen more so than the game objects.

Not sure what I was doing wrong, but my shots never seemed to hit any of the enemies unless the mech was directly over the enemy when I fired.

Delightful and charming.

Easy to understand and play. The visuals are charming and well made. I like the variety of bullets and modifiers. 

I appreciate the simplicity and the surprising eventual intuition on how to influence the pendulum.

I would have liked a bit more appeal in the visuals and sound given how simple the overall game is. Some feedback effect (sound or visual) on when the gravity is in effect would be nice too.

Unfortunately, I didn't quite get it.

I understood that I needed to take pills to balance out effects that can be figured out with the diagnostic tools. I also assumed the notebook was the list of medications I was supposed to take? It seemed that if I took those pills the effects would be balanced and I could make the loop continue.

I think I died though, since the gong played, the screen was tinted orange/yellow and I couldn't click anything.

The premise was compelling, but I don't think I had enough context or feedback as far as what was happening or the bigger picture of what I needed to do. I also wasn't clear on the win condition, or if this was a "last as long as possible" situation.

Nice and simple. Wish there could have been a bit more to chew on as far as the mystery. Some ambience and/or music would have been nice as well during the long walking.

The platforming is very difficult due to the character's high acceleration and low friction. Platforming is not my greatest strength, so I eventually gave up after missing the vertically moving platform over and over. I was hoping it would be more fast-paced combat focused. Visuals are solid and everything was clearly readable.