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Hyper Octave's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1188 | 3.462 | 3.462 |
| Creativity | #1548 | 3.846 | 3.846 |
| Enjoyment | #4141 | 2.846 | 2.846 |
| Narrative | #6882 | 1.769 | 1.769 |
| Artwork | #8312 | 1.769 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game involves creating music loops to determine the player's actions.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Alana JB
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Comments
Wow, i think the idea is cool.
Thanks! I’m definitely still working to polish it and add more content (to be updated after the voting period ends), but I think the basic premise has a lot of promise.
I liked the concept of having attacks trigger based on audio and timing. It confused me a bit that I only only place one attack on the beat loop (unless you could place multiple later?). And I often had cases where I got killed by enemies which were just out of reach or off screen. But I’m sure that with a little playtesting, those issues could be resolved and the game can be great!
You should be able to use the A and D (or left+right arrow keys) to move back and forth on the loop and place multiple attacks, they just take up more than one slot on the bar. I am also working to address the issue of offscreen attacks, there are issues going both ways of enemies killing you from offscreen and the player being able to kill enemies before even seeing where they are.
Well I'm a sucker for anything music/beat based and this is scratching that itch.
I didn't really see a use for dodge and rest but I'm sure with more time you could build out the mechanics further.
Some ideas:
- Maybe there's a point system for the abilities (maybe a sound system ;) ). So you can't just spam the most powerful ones.
- Goals beyond enemy clearing. You could create so many different sound powers, so what other obstacles could you face?
Great work!
Thanks for the feedback! I’d experimented with different ways to incentivize the player for using different abilities in the loop but nothing quite stuck. I’m going to do more experimentation to find a way to do that and update the game in the future!
Edit: I did more testing on my end and it turns out the build I submitted for the game jam had entirely turned off any i frames for dodging. Not sure how that happened but oops
Great idea! it was fun :) but I found the burst way more useful than the rest which was a bit limiting
Yeah I’d initially thought the blast ability would be more powerful that I ended up over-tuning it and had the exact opposite problem lmao.
Good creativity ! I realy like the idea. But in last levels I did spend some times roaming in empty rooms to find the last mob to kill . In levels, pressing space when looking at another direction than your moove feel weird.
Nice game !
I agree with that, I intend to add in some sort of mini map or other way to locate remaining enemies with future updates, as well as smoothing out the look ahead camera.
A creative idea — a like for that!
The project is quite hard to take in both visually and gameplay-wise. It lacks focus in that area of execution, but keep it up!
Thanks for the feedback! I ended up pushing back enhancing the visuals for too long and before I knew it the time to submit was over. Upgrading the visuals is one of my top priorities once the jam is over!
Cool concept, I was hoping to see someone who went with music loops. I think the levels could have been designed more in a way that would encourage different builds/loops/beats; once I had one that I liked there wasn’t really a reason to change it.
I agree, right now there isn’t much reason to change the music loop outside of just varying the music. I’m planning to add in more content that would encourage different loops once the jam is over, just didn’t have enough time during the jam.
very unique game idea, good job!
Thanks!