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Well I'm a sucker for anything music/beat based and this is scratching that itch.
I didn't really see a use for dodge and rest but I'm sure with more time you could build out the mechanics further.

Some ideas:
- Maybe there's a point system for the abilities (maybe a sound system ;) ). So you can't just spam the most powerful ones.
- Goals beyond enemy clearing. You could create so many different sound powers, so what other obstacles could you face?

Great work!

Thanks for the feedback! I’d experimented with different ways to incentivize the player for using different abilities in the loop but nothing quite stuck. I’m going to do more experimentation to find a way to do that and update the game in the future!

Edit: I did more testing on my end and it turns out the build I submitted for the game jam had entirely turned off any i frames for dodging. Not sure how that happened but oops