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Psevd0nim
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A fun and well-made game — as someone who hasn’t played the original but knew the concept, I really enjoyed it.
I managed to finish it on the first try without any mistakes.
At every stop, I was worried the passengers on the platform might swap places and I wouldn’t notice.
The person doing the bridge exercise was definitely hard to miss!
And the Rat Dance put a smile on my face — that melody instantly popped into my head :)
Well done!
A really cool game.
A solid little 3D platformer with an interesting mechanic based on musical jewelry boxes. It makes you think a bit — which is always a plus — and like in most platformers, there’s some jumping involved too, which is just as fun.
At times, I kinda cheated by walking along the edges of vertical blocks instead of flipping them horizontally like the game intended — but hey, let’s call it a feature xD
All in all, a great project — well done!
A very polished platformer.
The visuals and sounds are top-notch, and the mechanics work perfectly.
I really like the number of prefabs prepared for each layer — very impressive.
Thanks to all that, the game has great replayability, which keeps me coming back. I played around 10–15 times and managed to reach layer 4. I really like how the difficulty gradually increases — it gives you time to learn and adapt.
The only thing that threw me off a bit was that, when moving through a pipe, the player sprite is hidden behind it. Since the player is rendered below the pipe layer, it’s easy to lose track of where they are. Not sure how it would look if the player sprite was rendered above, but I feel like it might help with visibility.
A unique and fun concept with the swings — really original!
Unfortunately, I couldn’t figure out how to fly over the tunnel. No matter how much I swung, I just couldn’t build up enough momentum to launch from the ground, and there didn’t seem to be a way to move the swing to the garage either. Maybe an in-game hint or a short video guide would help.
The game itself looks great, and the background music is very pleasant.
Also, special thumbs up for the speed-up sound when swinging — it’s super fun :)
An interesting project.
It could use a few quality-of-life improvements — for example, increasing the clickable area of the planet (at least to the radius of the orbit) feels like a much-needed tweak to make interactions smoother.
But it’s clear that a lot of effort went into the game, and overall, it plays well — good job!
Also, big respect for adding a leaderboard — I’m currently holding 5th place, I think :)
A very unusual game — it definitely stands out from the rest thanks to its presentation.
The visuals are impossible not to praise, and I also really enjoyed the background music, especially when entering a room.
I couldn’t figure out how to open door 3 — I must be missing something.
Also, I caught a small wave of sadness when I placed the stars and saw that little story with the cat.
An interesting game — well done!
A pleasant and short puzzle game.
I really liked the sound effects for different active actions :)
I think it would be a nice extra touch to visually indicate the possible movement directions of the standing platform tiles — it would help plan the route more strategically.
But even without that, it’s already solid.
Well done!
A super addictive clicker game — well-made, and I like it a lot.
I’d say this game really embodies the game jam theme “Loop” xD
Not sure why exactly, but I really enjoyed the sound effects for clicking the circles and buttons!
I didn’t fully understand how coins are awarded when the circles spin, but overall, the game’s economy felt good. It’s often really hard to find a solid balance — big respect for nailing that!
Bro, you took me on an emotional rollercoaster 😄
At first, I finished the game in about a minute and got a bit disappointed — I couldn’t believe it was that short. So I played it again, trying to see if there was more to it.
And with each run, my smile grew wider as I discovered more and more endings!
I absolutely love this approach — when gaining new information allows you to revisit familiar places that seemed ordinary and suddenly find new paths. Just brilliant.
I still feel like there might be more secrets hidden somewhere that I haven’t uncovered yet :)
I really enjoyed it!
P.S. I had an issue where the full game wasn’t visible on my screen, and at first, I couldn’t understand why I couldn’t pass a certain part. What helped was adjusting the browser’s zoom level — increasing it allowed the full game screen to show. Since you can’t update the build now, maybe consider adjusting the resolution on itch or adding a note with my workaround to the game’s description.
P.P.S. If the screenshot is a spoiler, just let me know and I’ll take it down!
I think many would agree that the game looks absolutely stunning — one of the strongest visual projects among the ones I’ve had a chance to see.
I really love this kind of art style — it’s charming, fun, and cute. And the endlessly approaching bunnies definitely keep things exciting!
Special thumbs up for the scene transition animations — they’re super smooth and pleasant.
Not the first puzzle game I've played today, but as a puzzle game fan, a good project never gets old — I really enjoyed it.
Nice minimalist pixel art, and the music and sound effects are great too.
And of course, the levels themselves are logically interesting. At first, I was a bit confused and didn’t immediately get how to play, but after a short while I got into the flow and completed about half the levels.
Great job — a very polished little game :)
A good puzzle game — I love puzzles, and I really enjoyed this one :)
Visually, it looks quite simple, without anything excessive, but it’s more than enough to feel pleasant overall.
I got stuck on level 11 after accidentally breaking the command field for the cards (screenshot attached) by moving the “loop” card by mistake xD
Also, it feels like the game board is meant to be a grid, but sometimes the character moves unevenly relative to other elements, which makes it seem like some of the objects were placed manually. If that’s the case, I’d recommend using a 2D array or a tilemap — whichever suits you better.
Today I also played a good game with a very similar gameplay mechanic — you might find it interesting to check out: https://quietcoro.itch.io/bootloop
Overall, great job — keep it up!
Thank you :)
The first game is indeed confusing — it's not very intuitive and a bit overwhelming for the first one. Originally, it was supposed to be the third game, which might have worked better, but I didn’t have time to rearrange them. Still, I’ve learned from this and will make sure to create a more comfortable introduction for players in the future
A very pleasant game. The art style and sound design are lovely. Special praise goes to the animations — they’re really funny, and animations are always a big plus.
Mechanically, the game might be simple, but that’s not a downside — when combined with the other elements, it plays really well. The main thing is reacting in time :)
When I first launched the game, I picked the last level right away and managed to beat it with 3 seconds left — a great sign that the game is very intuitive xD
Overall, 5 stars!
Definitely a solid game — visually, mechanically, and in terms of concept.
I really love logic games, and I truly enjoyed playing through this one :)
My favorite was level 7 — I loved the balance between thinking, the time needed to build, and the rush to make it in time. It was perfect.
To be honest, I ended up skipping levels 8 and 9 after a while, since the punishment for mistakes felt a bit too harsh — having to rebuild everything from scratch took too long.
And here’s a screenshot of my level 10 run! :)
Quite creative — I like it!
The black and white sprites look good and aren’t straining on the eyes.
I enjoyed running, jumping, and exploring the different levels, but sometimes it felt like something was missing — a clear goal. It would be interesting to add an objective, like “collect all the coins behind the first door to open the next one.”
But overall, a solid piece of work! :)
At first glance, it seems like a simple game, but it really makes you sweat. Definitely a thumbs up!
A fun challenge game — my record is 25 laps. “Yin Yang” didn’t let me finish it :)
It’s hard to play for too long because your hand gets tired. I’d probably add an option to change the game speed — that would motivate me to try beating it again while spending less time, which would also add a bit more replay value.