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I liked the concept of having attacks trigger based on audio and timing. It confused me a bit that I only only place one attack on the beat loop (unless you could place multiple later?). And I often had cases where I got killed by enemies which were just out of reach or off screen. But I’m sure that with a little playtesting, those issues could be resolved and the game can be great!

You should be able to use the A and D (or left+right arrow keys) to move back and forth on the loop and place multiple attacks, they just take up more than one slot on the bar. I am also working to address the issue of offscreen attacks, there are issues going both ways of enemies killing you from offscreen and the player being able to kill enemies before even seeing where they are.