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streepje8

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A member registered Oct 08, 2016 · View creator page →

Creator of

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I had a lot of problems playing this game because the camera kept moving to the right bottom corner. Based on the other comments this seems to be an issue that only i ran in to. Which makes me think it might be due to my setup (maybe an incompatibility with my mouse driver or VM).

Apart from that as far as a could play it was a fun little tower defense game, for me it was a bit confusing at first that you had to separately pay to unlock a tower before buying one. But apart from that the game was very straightforward and clear.

Gameplay is well made, I liked the puzzling with which character to use when. The levels became really difficult after a while, with sometimes tutorial texts in levels while the wall of fire was coming. But thats nothing that can be solved by a little post jam playtesting. Great submission overall!

There actually is a pause menu on escape, but it’s slightly broken haha

The other feedback is very fair and i agree on those, both of them were things that were scrapped/rushed due to time.

Thank you for playing our game!

Game felt really well made and polished. Everything just worked. The audio design was also very good and felt nice to listen to. My only critique is that the was a lot of reading required to understand the game. But apart from that, everything intuitively made sense.

Game was fun, liked almost everything about it. My only nitpick is that the rocket turning felt very slippery which made standing still almost always the best strategy when playing. It would be fun in the future if there was more incentive for making the player move. Liked the upgrades with the up and downsides, making you think before picking one.

Game was very difficult for me since there was no sensitivity option. (Meaning very quick movements looking around with a physics based system). Apart from that the game looked really good, it was fun to play. Due to my sensitivity I accidentally threw the pan at someone at lightspeed and something exploded which was a fun twist that I wasn’t prepared for haha. After digging deeper the game had a fun storyline with a mysterious secret. Overall well made for the 4 day deadline that we had!

Took me a bit before I figured out how the game worked. I did not notice the connection between my “code” and the actions for the goblin. So it took me a bit before I figured out that the code looped multiple times over and over. After I got it it was fun. I liked programming the puzzles and then seeing if my brain solutions worked.

Nice little experience where you can mix audio loops together. I sadly could not get more than 2 loops placed down at the same time. Whenever I dragged something into the center slot, it would just snap back to the original location that I grabbed it from. Overall very calm and chill vibe.

Thank you for playing! I’m glad you enjoyed it ^-^

Thanks, I’m glad you enjoyed playing the game!

Thank you for playing, the game starts the loop at the right center of the rings. When grading, it will check if the element plays at the correct beat. This will also mean that rotated solutions (which sound identical but they don’t start at the right center of the ring) will be denied because I could not get rotations working in time for the deadline. (which is probably what happened to you).

Thanks glad you enjoyed it!

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I downloaded the zip, but its still just the project files. I recommend watching https://www.youtube.com/watch?v=X1XCTpo8mec on how to build your game from the project files.

Normally not really into this kind of game, but enjoyed playing it nonetheless. Great game. Impressive that you managed to pull this off in the small timeframe we had

Thank you for playing and rating!

Liked the Idea of looping through the same environment with different upgrades each time. It was a bit hard for me to find coins at the start. And I died a lot of times to spikes that were off screen when i fell on top of them, which was frustrating since it kicked me back into the vending machine where I couldn’t buy anything. Apart from that it was a fun game.

Fun game about launching from planet to planet. Controls where a bit complex to figure out but after i got the hang of it it was fun to play.

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Sadly could not play the game, it crashed after pressing start. Could be due to me running it in a virtual machine (windows sandbox)

Cool game, I did not understand the purpose of the take cards button since it always played a “no” sound for me. But I enjoyed playing the game and escaping!

Fun game, liked the random events coming in to your way to stop. Unique interpretation of loop. My only minor nitpick is that the disable earthquake switch kept turning off when i died. but that wasn’t a big deal.

This game was very cool. It was definitely too hard for me, but still fun flying the plane around the island nonetheless. I did notice that I could engage the breaks in the air which did not seem intentional but it helped me a lot.

Really nice game, art is well made, audio design fits perfectly with the gameplay and timing. Easy to grasp concept with calm and zen narrative. Great game. Crazy that you managed to do all of it in 48 hours.

The memorization period felt a little bit long for me. Although that’s a minor nitpick.

Creative concept, loved the way it looped. The game had some issues for me where sometimes attacks would not land on the loop (maybe a framerate dependency issue?)

It would be great if the game it not count your attack if you miss so you don’t have to reset your other attacks for it. (And relisten to the dialogue)

Overall fun concept with good implementation, enjoyed it.

I liked the concept of having attacks trigger based on audio and timing. It confused me a bit that I only only place one attack on the beat loop (unless you could place multiple later?). And I often had cases where I got killed by enemies which were just out of reach or off screen. But I’m sure that with a little playtesting, those issues could be resolved and the game can be great!

Thanks for playing, on the fullscreen. When you go to the home menu and press options, there is a button in there to toggle fullscreen. When playing it will keep track of the levels you cleared so you won’t loose progression. If you played the windows build instead of the web one, it will even remember your progress across playthroughs. I will try to make the button more obvious next time. Thanks for feedback!

Thank you for playing and the compliments ^-^

Thanks for playing, I’m not sure why the drum was broken for you, but I hope you enjoyed the part you could play nonetheless.

Thanks for playing! I’m glad you enjoyed the freeplay mode ^-^

Thank you so much for playing!

Yes! The start is at the right center of the nodes. I wanted to label it, but I had to start building since only 10 minutes remained until the jam deadline. (Could have done it in the extension, but that’s cheating haha)

Thank you for playing!

Really cool concept, the game records your inputs causing you to be less and less in control of the character over time. Unique take I haven’t seen before. The game had a small issue where sometimes i would have to start a whole level over after the 3rd segment became impossible. But that was probably my skill issue. And if not it could definitely be sorted out by playtesting in the future.

Thanks for playing!

Thank you!

Thanks

The loop start on the right center of the circle. Definitely should have added an indicator for it but sadly ran out of time. Thanks for playing!

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Had to install java on my VM just for this (for those wondering, get it at https://adoptium.net/ then run the game with a terminal ‘java -jar file.jar’). Then saw the creator also provided a windows build haha. But it reminded me of how I started out in gamedev as well (with java). Cute game, was fun playing!

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Funny to read all the comments and stories to get in the loop. Game started out pretty loud, but there was a volume button so it wasn’t an issue.

Music is fire, really like the aesthetic

Banger game! As expected of you!

Thanks for playing ^_^