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Thanks for your detailed feedback RoboWarrior, glad you apreciate the efforts i put in, i try my best ^^

No worries a bit of constructive criticism never hurts,

but long story short, i overscoped a bit with the split screen multiplayer thing and customisation options and might have spent a bit too much time on the graphics and making a lot of weapons. Not to mention i’m bouncing back between Irl stuff and working on the game, so i might not be able to make any more drastic changes before the deadline :/

I tried a bunch of new things with shaders and the engine’s lighting system which i don’t have much experience with yet, my best guess is that it could be a shader compilation thing ? not sure what could cause your trouble here sorry :(

I like the idea of the interaction to switch weapons instead of just collecting them on contact, i don’t know if i can revamp the item system in time though, since i never tried this mechanic before, if i can’t, i could look into it for some post jam stuff. I’ll see what i can do.

Regardless i’m glad you liked some aspects of the game besides it’s flaws, Assault suit valken was definitively an inspiration, i feel there aren’t that many modern games taking from it appart from Gigantic Army. So i figured why not try my spin on it :p

This one being a bit closer than my previous attempt, which since you mentionned mouse controls, had mouse aiming, i just went with a different approach this time mostly cause i wanted to try and make the game playable in co-op.

Happy that my entry provided you with a little break from work on your project XD and thanks for sharing a screenshot showcasing your custom Mech, i’m really curious to see what people will make of it :D

Good luck with your entry !

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Yes, i understand it’s easy to lose time about technological issue and some people have only a few days on the period to try something.
Gamejam is the perfect place to test new thing and have feedback, i’ve participated to a lot of gamejam and i frequently change my mind next the starting, because to large scope, or technical issue, it’s natural.

Take care of yourself your games are really cool and unique.

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Thanks Robowarrior take care too :)

not sure i can fix all the issues before the deadline but i managed to push a quick fix on the bouncy shot weapon, it now bounces correctly as intended :p