Thanks for your detailed feedback RoboWarrior, glad you apreciate the efforts i put in, i try my best ^^
No worries a bit of constructive criticism never hurts,
but long story short, i overscoped a bit with the split screen multiplayer thing and customisation options and might have spent a bit too much time on the graphics and making a lot of weapons. Not to mention i’m bouncing back between Irl stuff and working on the game, so i might not be able to make any more drastic changes before the deadline :/
I tried a bunch of new things with shaders and the engine’s lighting system which i don’t have much experience with yet, my best guess is that it could be a shader compilation thing ? not sure what could cause your trouble here sorry :(
I like the idea of the interaction to switch weapons instead of just collecting them on contact, i don’t know if i can revamp the item system in time though, since i never tried this mechanic before, if i can’t, i could look into it for some post jam stuff. I’ll see what i can do.
Regardless i’m glad you liked some aspects of the game besides it’s flaws, Assault suit valken was definitively an inspiration, i feel there aren’t that many modern games taking from it appart from Gigantic Army. So i figured why not try my spin on it :p
This one being a bit closer than my previous attempt, which since you mentionned mouse controls, had mouse aiming, i just went with a different approach this time mostly cause i wanted to try and make the game playable in co-op.
Happy that my entry provided you with a little break from work on your project XD and thanks for sharing a screenshot showcasing your custom Mech, i’m really curious to see what people will make of it :D
Good luck with your entry !