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(10 edits) (+1)

I’m a big fan of assault suit walken on super nes, and i finish it when i was child in the 90s, and i appreciate the lot of effort you put in every of your game in every mech jam.

I take time in my developpement to test your game (that make me a break), dont take bad my comments. It’s for a constructive only.

First i like the customisation of the mecha, changing color, add an icon is simple but very satisfiyng.

I can not test the 2 player mode, in a gamejam it’s difficult to test multiplayer game in general, but i like the effort.

Nothing to say about the control its simple and reactive, basic but efficient. The shooting direction with button remind total canage, smash tv, robotron and more recently binding of isaac, it work fine (at first time i try to play with the mouse).

i’ve experienced some lag on the html version when i catch item or changing level but nothing problematics.

The level design is really poor and basic, lot of ennemy by is position requier a face to face fight not very interesting. It’s shame when we have a 8 way firing. The jump is the only way to dodge no reator on mech to fly a few moment, no physical shield to guard like walken.

About the level design you can just make alternative way with different item or ennemy, to push exploration and break linearity, take exemple of level 1 of walken there is some passages under the level to skip ennemy keep at the end by turrels.

The game isn’t difficult, the most difficult thing is to jump over the item to keep the best weapon ^^, also it’s difficult to see what we collect, but they are a lot of different weapon that’s good. I suggest to put an interaction for example push up to collect items.

About the weapon which create bouncing bullet : unlike other game of is genre, the bullet take the exact inverse direction (+180 degre), this kind of weapon is basically use for shooting in impossible angle so here its useless.

The big mechas was really impressive but easy to kill when i place me just under (but i think it’s the strategy).

For a gamejam it’s good, and entertainement. The game will be better with shorter level but with more interesting situation.

I hope my comment can help you to make the game better.

Thanks for your detailed feedback RoboWarrior, glad you apreciate the efforts i put in, i try my best ^^

No worries a bit of constructive criticism never hurts,

but long story short, i overscoped a bit with the split screen multiplayer thing and customisation options and might have spent a bit too much time on the graphics and making a lot of weapons. Not to mention i’m bouncing back between Irl stuff and working on the game, so i might not be able to make any more drastic changes before the deadline :/

I tried a bunch of new things with shaders and the engine’s lighting system which i don’t have much experience with yet, my best guess is that it could be a shader compilation thing ? not sure what could cause your trouble here sorry :(

I like the idea of the interaction to switch weapons instead of just collecting them on contact, i don’t know if i can revamp the item system in time though, since i never tried this mechanic before, if i can’t, i could look into it for some post jam stuff. I’ll see what i can do.

Regardless i’m glad you liked some aspects of the game besides it’s flaws, Assault suit valken was definitively an inspiration, i feel there aren’t that many modern games taking from it appart from Gigantic Army. So i figured why not try my spin on it :p

This one being a bit closer than my previous attempt, which since you mentionned mouse controls, had mouse aiming, i just went with a different approach this time mostly cause i wanted to try and make the game playable in co-op.

Happy that my entry provided you with a little break from work on your project XD and thanks for sharing a screenshot showcasing your custom Mech, i’m really curious to see what people will make of it :D

Good luck with your entry !

(1 edit) (+1)

Yes, i understand it’s easy to lose time about technological issue and some people have only a few days on the period to try something.
Gamejam is the perfect place to test new thing and have feedback, i’ve participated to a lot of gamejam and i frequently change my mind next the starting, because to large scope, or technical issue, it’s natural.

Take care of yourself your games are really cool and unique.

(+1)

Thanks Robowarrior take care too :)

not sure i can fix all the issues before the deadline but i managed to push a quick fix on the bouncy shot weapon, it now bounces correctly as intended :p