if your interested, green is speed buff, blue is sanity buff (decreases loop chance) and red is safety buff (decreases chance of the Ancients appearing) if you have ideas on how to make the gameplay better i may update this in the future, cause i dont know what would make it good.
Viewing post in Luost (Bad) jam comments
Oh ok gotcha! I think that maybe explaining the core mechanics of the game in some way would be a good start (either a book or 2 in the game could have some kind of thing like "I've been working on potions, I made one with a red hue that seems to keep *them* away for some time" "I've created a new potion, this one has a blue hue. I seem to feel a lot less confused and able to navigate this damned maze of halls a lot easier now" y'know make it in character and fun) I had no idea that there even was a chance that rooms would loop, it just kinda looked like you were reusing rooms to save on resource development time. I honestly think that if there was some more clarity on the mechanics of the game and how it worked the game would jump from a 6 to like an 8 for me!