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Very simple game but the environment and the tone were really awesome and spooky, it was really hard to understand what you are supposed to do but I think that if a control screen or description was implemented that would have been really nice I deciphered 2 of the Caesar cipher messages but quickly got tired of doing that, I think making the books plain text would have been a bit better of a decision. The scare of the monster was really impactful and I liked that there even was a monster, I thoroughly expected that it was just walking and reading books. Unsure of what the potion was supposed to do as well. I think there is actually a really good amount of potential in this game if there was just a biiiit more time put into it. The description said that the developer was busy and unable to work much on it, but despite that I honestly was surprised by the game as a whole! 6/10

(+1)

if your interested, green is speed buff, blue is sanity buff (decreases loop chance) and red is safety buff (decreases chance of the Ancients appearing) if you have ideas on how to make the gameplay better i may update this in the future, cause i dont know what would make it good.

Oh ok gotcha! I think that maybe explaining the core mechanics of the game in some way would be a good start (either a book or 2 in the game could have some kind of thing like "I've been working on potions, I made one with a red hue that seems to keep *them* away for some time" "I've created a new potion, this one has a blue hue. I seem to feel a lot less confused and able to navigate this damned maze of halls a lot easier now" y'know make it in character and fun) I had no idea that there even was a chance that rooms would loop, it just kinda looked like you were reusing rooms to save on resource development time. I honestly think that if there was some more clarity on the mechanics of the game and how it worked the game would jump from a 6 to like an 8 for me!