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(1 edit) (+2)

I love how the bloodlust/attention meter encourages the player to create dangerous scenarios. It's faster (and therefore more points?) to snipe other clones with your spear, eventually resulting in a bullet-hell situation. It makes for a much more interesting game than always killing your past selves point-blank.

I would love to see attacks telegraphed preemptively, like getting a warning of the direction a gladiator will throw the spear half a second beforehand. Currently, I often die adjacent to attacks I forgot I recorded!

Super creative and fun :) Congrats on getting a leaderboard in too, that's not easy for a game jam.

(+1)

Thank you so much, you are too kind! Yeah I think the addition of a time-based mechanic really helped improve the idea. I am so happy you picked up on the nuances of the design! Would have been great to have more time to implement more player feedback to communicate everything that is happening haha

(+2)

I was just about to type up my comment, but Signol_Games really nailed my exact thoughts here. Great job!