Concept felt quite in line with the theme not in a very obvious way, in a good way. It's a little difficult at the moment for me though. There's a bug that causes the game to restart the match up UI to pop up and prevent the game sequence to move on to the battle if i press spacebar. Also, since the initial power up buttons are the same as the skills for the vortex, if i have a dash skill(Q button), it usually causes my vortex to rush forward as soon as the game starts and fly out of the arena. I like the concept though, nice.
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That’s amazing feedback thanks so much! We were worried it might have been too much of an abstraction from the theme hahah.
As for the spacebar issue, I think that might be a debug button still active, I’ll look into it when I have time.
As for the Q and W issue, I think we wanted to find a solution for that(maybe delaying the player input half a second after the initial boost). But we ended up enjoying the tight space between launch and inputs for some more skill involved in the start.