That’s amazing feedback thanks so much! We were worried it might have been too much of an abstraction from the theme hahah.
As for the spacebar issue, I think that might be a debug button still active, I’ll look into it when I have time.
As for the Q and W issue, I think we wanted to find a solution for that(maybe delaying the player input half a second after the initial boost). But we ended up enjoying the tight space between launch and inputs for some more skill involved in the start.