Very interesting concept for me. It's something I'd imagine a rougelite racing could be. Certain upgrades, challenges with offsetting upgrades and such populating the track. Considering this being a game jam, I understand it wasn't balanced well enough since it was a bit too easy but I can this concept something worth exploring more. Great Job, it was quite refreshing. Also, it would've been great to have some music.
gotagamee
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Concept felt quite in line with the theme not in a very obvious way, in a good way. It's a little difficult at the moment for me though. There's a bug that causes the game to restart the match up UI to pop up and prevent the game sequence to move on to the battle if i press spacebar. Also, since the initial power up buttons are the same as the skills for the vortex, if i have a dash skill(Q button), it usually causes my vortex to rush forward as soon as the game starts and fly out of the arena. I like the concept though, nice.
Cute game. I think you made a good choice of music with the style of the game. I like the character too. I think it could have used some challenges on the upperside of the slide though. I found that you can basically exploit that space to be safe from any obstacles. I really did like that 360 when you fill up the gauge XD
Good job on your first game! Not sure if you are aware, but you designed a gameplay loop that's applying "rubber banding". Something that you'll often find in party games created by Nintendo such as Mario Kart. It should help your game accomodate fun experience for players of different skill levels. I'd imagine reducing the handicap of the winning player a little bit and maybe add some random mechanics would add a more polished feeling to the game. Great work! I like how you designed your page too!



