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Neat, the kit feels like it could be cool. I'd like to try doing the rotation with right stick on controller, I think that would feel more natural. Also map wise it's a bit like having Rainbow Road as the default. I like the time trial aspect, I think sliding around a more race track like level with wider turns going for time would be fun.

I tried to integrate controller controlls in the beginning, via Unity's "new" input system, but adding more features forced me to surrender given the limited time of the jam. 

For the tracks: well I drew the standard tiles to small and scaling them up felt unnatural. But I totally agree on that point. 

Thank you for the feedback!