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Volker

12
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2
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A member registered Jul 09, 2023

Creator of

Recent community posts

Those Tron Lightbike games were a big source of inspiration for us. Thanks for playing!

LOL, Redneck Tron, we got a kick out of that in our server. Thanks for playin brother!

Ideally the game would support peer to peer multiplayer, while testing we used Parsec to play with each other. Thanks for playing!

Yes, I think 4 player would be awesome. Thanks for playing!

Yeah, it is too easy to accidentally start a match without a player right now. We wanted to make it impossible, but it was causing some last minute UI bugs. Thanks for Playing!

Unfortunately the AI has a bug in this version of the game. When testing in editor the AI was able to turn around when it hit walls, but something broke when we packaged the game for release. :(
Thanks for checking out the game!

We might have to try that out! The tail length wasn't something we experimented with too much during the jam. Thanks for playing!

It's been a while since I last flew a plane in a game. The plane feels good and the music sounds nice. I had fun completing the levels. Good variety of challenges.

I enjoyed it. It's a pretty hard game, I felt exited every time I beat a level. I did get stuck at level 5 with the bomb, I think a larger target would be good.

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This game is really cool, I like the core mechanic. The commitment to it in the UI feels nice too. I think more objectives would be good, maybe something to defend. Maybe some of the limited use spells could have an AOE beyond the inside of the circle. So you would have more options against a horde. You could also automatically switch back to the default spell if you don't have enough mana to cast again.

Super solid given the time though.

Neat, the kit feels like it could be cool. I'd like to try doing the rotation with right stick on controller, I think that would feel more natural. Also map wise it's a bit like having Rainbow Road as the default. I like the time trial aspect, I think sliding around a more race track like level with wider turns going for time would be fun.

Cool Game, elements are cohesive. Reminds me of games like Superliminal, turing test, Stanley's parable. Could do some interesting stuff with more elements that move on there own. Throw was kinda buggy.