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I really enjoyed this. At first I was frustrated that I couldn't figure out what the ui meant, but getting different items that interacted with them helped me sort things out and felt pretty organic.

I got to the point where I was intentionally backtracking to farm shops and different resources. It seems like this was the intended skill ceiling, unless I'm missing something. 

I finished by testing if a chest that costs one health would kill me. It did. Which is awesome, btw.

This was all driven by wanting to see what was next. I wasn't expecting more than one enemy type, and the animations of the wall coming up and the day/night cycle are very pleasant and well communicated.

Only big issue I ran into was that the controller support did not in fact work for me. The attack button wasn't being picked up. I was using a Xbox S controller, if that helps. And on keyboard, I was only able to attack directly up. On a smaller note, it was very hard to tell when an enemy was attacking me, or when I was landing a hit. Most of the time I died because I didn't realize I was losing health in the first place. Otherwise very fun, though.

Thanks so much for playing!

Yep, you nailed the intended game loop. It didn't turn out as fun/engaging as I had envisioned it being but that's gamedev.

You aren't the only person that has had the "only attacking up" issue. Still trying to figure out what's causing it because it's working in my testing. Sorry about the controller not working as well!

There are several enemy types, they just come out on later and later nights. Probably should have sped that one up.

And I am glad you liked that the chest kills you, I thought that was funny.

Thanks again! I will be sure to check out your game!