I really enjoyed this. At first I was frustrated that I couldn't figure out what the ui meant, but getting different items that interacted with them helped me sort things out and felt pretty organic.
I got to the point where I was intentionally backtracking to farm shops and different resources. It seems like this was the intended skill ceiling, unless I'm missing something.
I finished by testing if a chest that costs one health would kill me. It did. Which is awesome, btw.
This was all driven by wanting to see what was next. I wasn't expecting more than one enemy type, and the animations of the wall coming up and the day/night cycle are very pleasant and well communicated.
Only big issue I ran into was that the controller support did not in fact work for me. The attack button wasn't being picked up. I was using a Xbox S controller, if that helps. And on keyboard, I was only able to attack directly up. On a smaller note, it was very hard to tell when an enemy was attacking me, or when I was landing a hit. Most of the time I died because I didn't realize I was losing health in the first place. Otherwise very fun, though.