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(+1)

 thank you! there actually is a little bit of rotation but not nearly enough

The Y-rotation is working perfectly. The rotation I’m referring to is on the Z-axis.

As the character turns, it should tilt slightly on the Z-axis to simulate weight shifting, leaning a bit in the direction of movement.

But again, very good game! If you could give some constructive feedback on my game that would be great too :)

ah I see, that’s a good call